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	<title>Augmented World Expo (archive) &#187; Brian Haberlin</title>
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	<description>The world&#039;s largest augmented reality and wearables show</description>
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		<title>Anomaly UAR</title>
		<link>http://archive.augmentedworldexpo.com/auggie-award/best-ar-etc/anomaly-uar/</link>
		<comments>http://archive.augmentedworldexpo.com/auggie-award/best-ar-etc/anomaly-uar/#comments</comments>
		<pubDate>Thu, 16 May 2013 02:01:03 +0000</pubDate>
		<dc:creator><![CDATA[David Pentz]]></dc:creator>
				<category><![CDATA[Best Mobile/Wearable App]]></category>
		<category><![CDATA[Anomaly]]></category>
		<category><![CDATA[Brian Haberlin]]></category>
		<category><![CDATA[David Pentz]]></category>

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		<description><![CDATA[Nomination for Auggie Award: Best Mobile AR App Creator: David Pentz Organization: Anomaly Productions =*=*=*= Description: Anomaly Ultimate Augmented Reality (UAR) is the largest AR app ever created with over 50 unique individual AR items. Anomaly UAR allow readers of the Anomaly graphic novel to experience the rich back story of characters and places that just wasn&#8217;t possible to fit in the printed book. Pointing the camera at any of the listed pages, the user can see an animated 3D version of a character, item or place. And then tapping on the arrow button the reader has to the option to read hundreds of additional pages of text with additional art. With updates to the UAR app every few months, this is the first graphic novel that grows after publication! Notable AR items: &#8211; 27 fully animated characters and creatures that respond to touch &#8211; Voice activated character response. Yell at the Nolac monster, and he yells back! &#8211; A full mini game is included. Drive the hovercraft through the pylons to see if you can pass the simulation. &#8211; Three amazing panoramas. Drag your finger to look all around. &#8211; Behind the scenes look at pages. With voice narration and art, Brian Haberlin talks you through the step by step creation of various pages. Where to find it: https://itunes.apple.com/us/app/anomaly-ultimate-augmented/id554828531?mt=8 Platforms: Mobile Additional Screenshots:]]></description>
				<content:encoded><![CDATA[<h3>Nomination for Auggie Award: Best Mobile AR App</h3>
<div style="width: 600px; helvetica, arial, sans-serif;line-height: 23px;"><img class="size-large aligncenter wp-image-1004278" alt="01" src="http://augmentedworldexpo.com/wp-content/uploads/2013/05/01.png" width="570" height="380" /></p>
<h3>Creator: David Pentz</h3>
<h3>Organization: <a href="http://ExperienceAnomaly.com" target="_blank">Anomaly Productions</a></h3>
<div style="clear;padding-top: 20px; color: #fff;">=*=*=*=</div>
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<h3>Description:</h3>
<p>Anomaly Ultimate Augmented Reality (UAR) is the largest AR app ever created with over 50 unique individual AR items. Anomaly UAR allow readers of the Anomaly graphic novel to experience the rich back story of characters and places that just wasn&#8217;t possible to fit in the printed book. Pointing the camera at any of the listed pages, the user can see an animated 3D version of a character, item or place. And then tapping on the arrow button the reader has to the option to read hundreds of additional pages of text with additional art. With updates to the UAR app every few months, this is the first graphic novel that grows after publication!</p>
<p>Notable AR items:<br />
&#8211; 27 fully animated characters and creatures that respond to touch<br />
&#8211; Voice activated character response. Yell at the Nolac monster, and he yells back!<br />
&#8211; A full mini game is included. Drive the hovercraft through the pylons to see if you can pass the simulation.<br />
&#8211; Three amazing panoramas. Drag your finger to look all around.<br />
&#8211; Behind the scenes look at pages. With voice narration and art, Brian Haberlin talks you through the step by step creation of various pages.</p>
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<h3>Where to find it:</h3>
<p><a href="https://itunes.apple.com/us/app/anomaly-ultimate-augmented/id554828531?mt=8">https://itunes.apple.com/us/app/anomaly-ultimate-augmented/id554828531?mt=8</a></p>
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<h3>Platforms:</h3>
<p>Mobile</p>
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<h3>Additional Screenshots:</h3>
<p><img class="size-small alignleft wp-image-1004280" alt="03" src="http://augmentedworldexpo.com/wp-content/uploads/2013/05/03.png" width="960" height="640" /><img class="size-small alignright wp-image-1004279" alt="02" src="http://augmentedworldexpo.com/wp-content/uploads/2013/05/02.png" width="1024" height="768" /></p>
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		<title>Anomaly</title>
		<link>http://archive.augmentedworldexpo.com/organizations/anomaly/</link>
		<comments>http://archive.augmentedworldexpo.com/organizations/anomaly/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 06:32:55 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Organizations]]></category>
		<category><![CDATA[Anomaly]]></category>
		<category><![CDATA[Brian Haberlin]]></category>

		<guid isPermaLink="false">http://augmentedworldexpo.com/?p=5097</guid>
		<description><![CDATA[Since its inception in 2004, the founders and directors have truly shown a different way of doing things, blurring the borders between providing traditional marketing services and working as a business development partner. Eschewing the traditional client/agency relationship, Anomaly works to develop intellectual property for both itself and for its clients&#8230; &#160; http://www.experienceanomaly.com/]]></description>
				<content:encoded><![CDATA[<p>Since its inception in 2004, the founders and directors have truly shown a different way of doing things, blurring the borders between providing traditional marketing services and working as a business development partner. Eschewing the traditional client/agency relationship, Anomaly works to develop intellectual property for both itself and for its clients&#8230;</p>
<p>&nbsp;</p>
<p><a href="http://www.experienceanomaly.com/" target="_blank">http://www.experienceanomaly.com/</a></p>
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		<item>
		<title>Brian Haberlin</title>
		<link>http://archive.augmentedworldexpo.com/people/2013-speakers/brian-haberlin/</link>
		<comments>http://archive.augmentedworldexpo.com/people/2013-speakers/brian-haberlin/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 01:51:31 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[2013 Speakers]]></category>
		<category><![CDATA[Anomaly]]></category>
		<category><![CDATA[AR in Art]]></category>
		<category><![CDATA[Brian Haberlin]]></category>

		<guid isPermaLink="false">http://augmentedworldexpo.com/?p=4618</guid>
		<description><![CDATA[Brian Haberlin is a comic book artist, writer, editor and producer. He began his career in comics working at Top Cow Productions, where he co-created the Witchblade franchise, which has since expanded to include multiple spin-offs, a live action television series, an anime, and an upcoming film. He founded Haberlin Studios in 1995, producing commercial illustrations and digital coloring for Marvel Comics, DC Comics and Image Comics. He then co-founded Avalon Studios, which published many successful fantasy and sci-fi titles, including Stone, Aria, Area 52, and M-Rex. Haberlin also served for two years as Editor in Chief of Todd McFarlane Productions and penciled and inked its flagship title, Spawn. His work is in the permanent collection at the Smithsonian Museum.]]></description>
				<content:encoded><![CDATA[<p>Brian Haberlin is a comic book artist, writer, editor and producer. He began his career in comics working at Top Cow Productions, where he co-created the Witchblade franchise, which has since expanded to include multiple spin-offs, a live action television series, an anime, and an upcoming film. He founded Haberlin Studios in 1995, producing commercial illustrations and digital coloring for Marvel Comics, DC Comics and Image Comics. He then co-founded Avalon Studios, which published many successful fantasy and sci-fi titles, including Stone, Aria, Area 52, and M-Rex. Haberlin also served for two years as Editor in Chief of Todd McFarlane Productions and penciled and inked its flagship title, Spawn. His work is in the permanent collection at the Smithsonian Museum.</p>
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