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	<title>Augmented World Expo (archive) &#187; Meghan Athavale</title>
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	<description>The world&#039;s largest augmented reality and wearables show</description>
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		<title>Lumo Play</title>
		<link>http://archive.augmentedworldexpo.com/organizations/2015-participating-companies/2015-exhibitor/lumo-play/</link>
		<comments>http://archive.augmentedworldexpo.com/organizations/2015-participating-companies/2015-exhibitor/lumo-play/#comments</comments>
		<pubDate>Sun, 08 Mar 2015 17:21:42 +0000</pubDate>
		<dc:creator><![CDATA[Ori]]></dc:creator>
				<category><![CDATA[2015-exhibitor]]></category>
		<category><![CDATA[Meghan Athavale]]></category>

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		<description><![CDATA[Lumo is an interactive projector for kids. It projects games onto the floor of a child&#8217;s room, encouraging them to engage through physical play using their bodies and real toys. Lumo includes tools that allow kids to make interactive games and effects using their own artwork. There are eight people on the Lumo team, including designers, developers and engineers. We have over 20 years of combined experience developing and installing commercial interactive displays all over the world. Our dream is to commercialize the world&#8217;s first consumer interactive display system capable of turning the real world into a game by augmenting surfaces and physical objects with digital projection. http://www.lumoplay.com Verticals Urban, Architecture &#38; Construction, Health, Sports &#38; Recreation, Advertising &#38; Brand Engagement, Commerce &#38; Retail, Education &#38; Training, Museums &#38; Art Platforms Projection, Gesture Device, Internet of Things Products Lumo Play Po-motion (commercial interactive projection software)]]></description>
				<content:encoded><![CDATA[<p>Lumo is an interactive projector for kids. It projects games onto the floor of a child&#8217;s room, encouraging them to engage through physical play using their bodies and real toys. Lumo includes tools that allow kids to make interactive games and effects using their own artwork. There are eight people on the Lumo team, including designers, developers and engineers. We have over 20 years of combined experience developing and installing commercial interactive displays all over the world. Our dream is to commercialize the world&#8217;s first consumer interactive display system capable of turning the real world into a game by augmenting surfaces and physical objects with digital projection.<br />
<a href="http://www.lumoplay.com"> http://www.lumoplay.com</a></p>
<h5>Verticals</h5>
<p>Urban, Architecture &amp; Construction, Health, Sports &amp; Recreation, Advertising &amp; Brand Engagement, Commerce &amp; Retail, Education &amp; Training, Museums &amp; Art</p>
<h5>Platforms</h5>
<p>Projection, Gesture Device, Internet of Things</p>
<h5>Products</h5>
<p>Lumo Play<br />
Po-motion (commercial interactive projection software)</p>
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