#AWE2014
Sony

Sony

Sony Corporation of America, located in New York, NY, is the U.S. headquarters of Sony Corporation, based in Tokyo, Japan.  Sony’s principal U.S. businesses include Sony Electronics Inc., Sony Mobile Communications (USA) Inc., Sony Computer Entertainment America LLC, Sony Network Entertainment Inc., Sony Pictures Entertainment Inc., Sony Music Entertainment, Sony/ATV Music Publishing LLC, and Sony Online Entertainment LLC.  With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network and the Sony Entertainment Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. The cutting-edge co-developer of the CD, the DVD and the Blu-ray Disc format, Sony continues to break new ground with innovative products like the PlayStation®3, the PlayStation® Vita, BRAVIA® LCD televisions, VAIO® personal computers, Xperia™ smartphones and tablets, Handycam® camcorders, the F65 4K professional camera, and the Cyber-shot®, Alpha DSLR and NEX digital cameras.  In 2012, Sony led the movie, television and music industries with 21 Academy Award, 25 Golden Globe and 78 Grammy nominations. Sony has brought the world such acclaimed movies as “The Amazing Spider-Man,” “Men in Black 3” and “The Social Network” and produces hit television shows like “Breaking Bad,” “The Dr. Oz Show,” “Jeopardy!” and “Wheel of Fortune.”  Sony music artists include Adele, Michael Jackson, Bruce Springsteen, Paul Simon, Usher and Kenny Chesney. And, the Sony Entertainment Network is the ultimate destination for digital music, movies, television programs and games delivered through the PlayStation Network and the Music Unlimited and Video Unlimited services. Sony recorded consolidated annual sales of approximately $79 billion for the fiscal year ended March 31, 2012, and employs 162,700 people worldwide....

Making Virtual Solid

Making Virtual Solid

Making Virtual Solid (MVS California) Our breakthrough was accomplished by applying our knowledge of several seemingly-disconnected areas of engineering to produce a new and powerful technology. Chris Grabowski and Tom Zamojdo have been engaged in car navigation projects for more than eleven years. The Virtual Cable was conceived in 2001 when they realized that a GPS-enabled Heads-Up-Display could be far more effective when reduced to just a single line, but only if such line was displayed in true volumetric 3D. Applying Chris’ knowledge of advanced laser optics and Tom’s knowledge of real-time computer software, they developed a commercially feasible design for a 3D HUDs. Chris and Tom reside in San Francisco....

Explore Engage

Explore Engage

Explore Engage commenced in 2010 and quickly have been recognised as world leaders in augmented reality across web, mobile and head mounted display. Welcome to the new world enhanced with augmented reality experiences and devices....

Stupid Fun Club

Stupid Fun Club

Stupid Fun Club is creating a new genre of mobile experiences and re-inventing gaming, toys, robots, and television....

ISMAR

ISMAR

The 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2012). The symposium will be held on November 5-8, 2012 at Georgia Tech, in Atlanta, USA. We invite you all to participate in this great event for the exchange of new ideas in this exciting field!....

DAQRI

DAQRI

Augmented reality is about to completely redefine human-computer interaction. In a few years, head-up displays and AR-enabled glasses will be ubiquitous, and anything that’s ever been on a screen will be accessible via a fluid visual interface that seamlessly appears to the individual anywhere, anytime. The functionality that today resides in a smartphone in your pocket will become infinitely more flexible and valuable once it can be displayed in the context of the world at large. Every industry will be affected by this revolutionary sea change, and our goal is to be a driving force behind it. We aim to visually connect the world around us with the right information at the right time in a way that is both meaningful and beautiful. Founded in 2010, DAQRI is a proven leader in the augmented reality space. Fueled by passion, inventiveness and collaboration, the DAQRI team has pioneered advances in both technology and design including vision-based solutions, image recognition techniques, experience delivery, and interaction design. Our 4D platform is the first and only enterprise-class cloud-based publisher that makes it easy to create, update and optimize augmented reality in real time.  See examples of our work DAQRI.com    ...

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