#AWE2014
Oriel Bergig

Oriel Bergig

Oriel Bergig is Head of Labs and Co-Founder at FlyBy Media. Leveraging a background that spans academia, industry, and start-ups, Oriel has experience in the technical and business aspects of getting from R&D to consumer products. Prior to Flyby Oriel was the V&P of R&D at Ogmento where he worked with leaders in the space to advance Augmented Reality Games and bring them to mass market via mobile. Previouly, Oriel founded a computer software start-up targeting the educational market and worked at Dalet, a global leader in digital broadcasting where he was involved in the company re-focus from audio to video. During his career, Oriel has led software development projects and participated in various aspects of software design and development. He has also given a series of lectures in academic and industrial conferences, and advised a number of technology start-ups. Oriel graduated summa cum laude with a M.Sc and B.Sc. in Computer Science from Ben-Gurion University in Israel, where he also performed his Ph.D. work in the field of Augmented Reality. Company: Flyby Media http://flybymedia.com  Related Products: Flyby Messenger...

BC (“Heavy”) Biermann

BC (“Heavy”) Biermann

Heavy is a tech artist and academic living in Southern California. Deriving his pseudonym from his penchant for philosophical discussion, Heavy possesses an interdisciplinary background that comprises technology, academia, and the arts. With a PhD in Humanities [ Intermedia Analysis ] from the Universiteit van Amsterdam, he has worked as both a university professor and a tech developer in Anaheim, Prague, and Saint Louis. Since 2007, Heavy has internationally presented his academic work, which explores augmented reality, art and semiotics in public space. As a kind of synthesis between scholarly inquiry and emerging media, Heavy founded The Heavy Projects to investigate how the fusion of creativity and technology can uncover new modes of relaying ideas. Building upon existing technological and theoretical frameworks, Heavy creates innovative interfaces between digital design and physical worlds in ways that provoke the imagination and problematize existing styles of art, design, and interaction....

Mark Billinghurst

Mark Billinghurst

Dr. Mark Billinghurst is one of the world’s leading augmented reality researchers, focusing on innovative computer interfaces that explore how virtual and real worlds can be merged. Director of the HIT Lab New Zealand (HIT Lab NZ) at the University of Canterbury in New Zealand, he has produced over 250 technical publications and presented demonstrations and courses at a wide variety of conferences. He has a PhD from the University of Washington and conducts research in Augmented and Virtual Reality, multimodal interaction and mobile interfaces. He has previously worked at ATR Research Labs, British Telecom, Nokia and the MIT Media Laboratory. One of his research projects, the MagicBook, was winner of the 2001 Discover award for best Entertainment application, and his AR Tennis project won the 2005 IMG award for best independent mobile game. He was awarded the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality. In 2001 he co-founded ARToolworks, one of the oldest commercial AR companies. Company: HIT Lab NZ http://www.hitlabnz.org/  Related Products:...

Ben Blachnitzky

Ben Blachnitzky

Ben Blachnitzky joined metaio GmbH in 2005, after which he was involved in the development of metaio’s Augmented Reality core-system as well as end-user applications. Today Ben is serving as Director Research & Development at the California office of metaio, Inc. and is focussing on mobile Augmented Reality development. Ben holds an MS in Computer Science in Media from Furtwangen University (German), where he also gathered his first experiences with Augmented Reality. Company: Metaio http://metaio.com  Related Products: Metaio SDK...

Mindy Brooks

Mindy Brooks

Mindy Brooks is the Director of Education and Research at Sesame Workshop. Mindy is responsible for the integration of educational content across digital media platforms and for leading field research on all media platforms that include Sesame Street and The Electric Company. In her role, she is responsible for integrating education as well as developing studies, coding systems, analyzing data, writing reports and summarizing findings to production teams. She received her Masters in Educational Psychology from New York University. Prior to attending NYU, she held the position of Director of Education for the National Alliance on Mental Illness (NAMI) of Oklahoma....

Jay Van Buren

Jay Van Buren

Jay has been Senior Web Designer for the Forbes Favorite award-winning Multex Investor website; Designer at thirdmind.com, where he worked on websites for major international brands such as Conde-Nast magazines; and Art Director at Sensei Health, coordinating programs for major multinational companies. Jay is also an artist who has worked in both painting and relational aesthetics, including the 2008-2009 project, “Brooklyn is Watching“, a mixed reality project in Second Life and the legendary Brooklyn art gallery “Jack The Peclican Presents”. Recently Jay has taken what he learned in second life and started applying it to Augmented Reality. Company: early-adopter.com http://www.early-adopter.com...

Jonathan Burns

Jonathan Burns

Jonathan Burns is the Vice President of Development for Ad-Dispatch and Managing Partner for BoostAR. As a pitch person, Jon loves speaking about the big picture – helping his audience experience ‘ah-ha moments’ as they begin to understand the potential that augmented reality holds for marketers and brands. Jon is extremely passionate when it comes to educating the market on all things AR and he’s spoken to audiences across North America. While Jon sure knows how to get people enthusiastic, he’s the first to remind his clients that technology without a purpose is pointless. He works tirelessly to strike a balance between the creative use of new technology and strong marketing strategy; because after all, Jon knows that it’s the results that matter most....

Carl Byers

Carl Byers

Carl Byers has been an active contributor in the international training, education, and simulation community since 1986, defining and developing strategies for companies producing solutions to improve training, education, workforce development, and engineering. As Chief Strategy Officer at NGRAIN, Carl focuses on business expansion through innovative product development, market diversification, and collaborative partnership and advocacy together with both private organizations and educational institutions. Carl holds Masters degrees in Business and in Human Security & Peacebuilding as well as a Bachelors in Applied Science in Engineering Physics. Company: NGRAIN http://www.ngrain.com  Related Products:...

Andrea Carignano

Andrea Carignano

Andrea Carignano is Co-Founder and CEO of Seac02, founder and President of 3D Emotion, a technology startup that is going to launch the first autostereoscopic HD 3D projection screnn, founder and shareholder of StyleMe Pro a company focused on virtual realtime try-on for the cosmetic market. Andrea is graduated in Aerospace Engineering at Politecnico di Torino, and Joined in 2004 and 2007 the GAP program at Anderson School at UCLA University of Los Angeles. Andrea has over 15 years experience, academicals and professional, in virtual&Augmented reality and industrial design market. He was contract professor at Politecnico di Torino and Architectural Faculty in Torino for industrial design. He is member of the board of Associazione Culturale VIEW Conference, and founder member of Réseau Entreprendre Piemonte by Michelin Foundation. Andrea is leading the company to expand his presence worldwide building reseller chain and defining strategic alliances with OEM partners, Andrea also s in charge of strategic projects for blue chips company as Benetton, DisneyXD, Ferrero, Prada, Zegna, Fiat Group....

Jon Carroll

Jon Carroll

Director of Software, Orbotix, Inc. Jon has been developing mobile applications for 5 years with apps on the iOS store the day it opened. He has released over twenty apps since then in various categories including a #1 selling app. He is currently leading the software efforts at Orbotix creating mobile apps and games for Sphero, the smartphone controlled robot. His team is working to redefine augmented reality and gaming on mobile devices with robots. Jon considers himself a software engineer with a passion for user experience and design. He has a masters degree in Telecommunications from the University of Colorado. When not creating video games or playing with robots, Jon enjoys pictures of cats with funny captions and skiing....

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