#AWE2014
Cimagine

Cimagine

Cimagine Media offers a true, markerless AR solution, enabling retailers and brands to augment commerce. Our AR platform is cloud-based and omnichannel thus allowing for seamless integration of a retailer’s e-commerce, m-commerce and offline media without costly maintenance. With our companion app, consumers are then able to engage with products in their homes with a click of a button. Our patent pending technology allows the consumer to view the product in the intended location from any angle while still maintaining position and scale. Come try our app at AWE2014....

Eric Krzeslo

Eric Krzeslo

Eric has been a 3D enthusiast for more than 15 years and has managed SoftKinetic’s development work since 2003. Before joining SoftKinetic, he was a founding member of 72dpi, a developer of 3D technologies for the communication industry including the web, broadcast and live interactive experiences. Before that he started CMyK, a provider of high-end 3D simulations and CAD software. At the beginning of his career, Eric launched the 3D modeling and rendering studios for Belgium’s most famous architectural firm. Eric graduated from the Victor Horta Architecture Institute in Brussels....

On The Go Platforms

On The Go Platforms

OTG is creating a new interface for wearable technology called Ari. https://www.otgplatforms.com/...

Top 5 Trends to Experience at AWE 2014

Top 5 Trends to Experience at AWE 2014

Here are my top 5 trends in the interactive world to experience at AWE 2014 next week in Santa Clara: From Gimmick to Value The first trend we noticed in the past year is that Augmented Reality has made a transformation from a gimmick to a valuable solution. From a girl jumping on a marker – to applications that help in retail, healthcare and sports, training, entertainment, and many other fields that are being revolutionized with AR and Wearables. From Mobile to Wearable The iPhone and Android smartphones enabled the masses to experience AR for the first time. And once we experienced it – we wanted more. For years we have been waiting for real AR glasses to arrive that will unleash AR experiences at an order of magnitude better – hands free, always on, making us better at anything we do. 2014 is Clearly the year of the Wearable with Glass on everyone’s mind (which BTW is good, bad and sometimes ugly for the industry – but overall great). And even more fascinating is the numerous companies launching AR smart glasses this year: Vuzix, Epson, Meta, Optinvent, Atheer Labs, Laster… But we have to remember these are 1.0 products (some would say beta), and Mobile platforms will continue to serve the majority of AR experiences for another couple of years until glasses reach the inflection point. From Consumer to Enterprise This is the most significant trend I am seeing this year. The industry is clear eyed, and recognizes that until the masses adopt glasses in a few years – the big revenue drivers are currently in the Enterprise. Enterprise AR is exploding with projects spanning from training, to warehouse picking, to the field service, to security, and many other areas which are driven by fortune 1000 companies’ who must find new ways to improve business processes: GE, Raytheon, Walmart, Boeing, Verizon, are among these big names who are investing funds and talent in these initiatives. Having said that many valuable consumer applications will continue to delight users in the coming years and eventually will become as big a market as for smartphones. From GPS to 3D–fying the World The first AR demo on a smartphone in 2008 showed a castle on a hill in Austria with an info bubble extracted from wikipedia. That was based on GPS and it wowed the world. But when trying it in urban areas – or worse indoors – many realized GPS is not accurate enough and it significantly detracted from the experience and turned people away. With recent technological advances all of a sudden you and I can have in our hands the tools to map and sense the world in 3D. 3D depth cameras, miniature lasers, motion, sound, and signal sensors are tracking us and our surroundings and enable computers to see and understand the world more accurately than ever. This is a hugely important factor to make the world a more interactive place! The New New Interface All of the above trends are ushering the biggest change of all – computers are disappearing onto our bodies and into the environment and a new interface is emerging. Multi touch was heralded a few years ago as the new interface. But when you break away from the screen, beyond touching a limited 2D surface – there is a potential for a much more intuitive experience. Today, we are so oblivious to our surroundings. Not to mention we bump into things when texting while walking. Computers rarely activate our brains to look around. And yet, the need to interact with the real world is in our bones. We crave to “click” on: people, places, and things. Our job is now to invent this new interface, and it’s definitely not HCI (Human Computer Interaction) which has been studied for 40 years. We have to leave the old metaphors behind. I believe it’s a new domain in design that should be thought of as HWI – Human World Interaction. Let’s join forces in the pursuit of this new new interface! And that wraps up my top 5 trends to expect at AWE 2014. What are your top 5? There is probably no better place to experience these trends in action than at AWE 2014: 100 talks by 150 industry innovators, hundreds of demos by leading startups and major corporations, and connecting with 2000 like-minded professionals working hard to make the world a more interactive place. It will be AWEsome. See you next week in Santa Clara California!...

Kazooloo

Kazooloo

Kazooloo is a start up focused on augmented reality games, combining a gaming experience with a physical board and a smartphone application. The board comes to life opening a portal into the Kazooloo dimension and releasing fierce creatures into reality. http://www.kazooloo.com/...

AWE Highlight: “Gimme More” AR Art Installations by EPFL+ECAL Lab

AWE Highlight: “Gimme More” AR Art Installations by EPFL+ECAL Lab

The EPFL+ECAL Lab, at the Ecole polytechnique fédérale de Lausanne, explores with its Gimme More project how to tell stories and create content with AR – in other words, how to give this technology the status of a real media. End users must perceive content, messages and emotions, not a technical demonstration. Gimme More show is the winner of International Design Festival Berlin Award and was presented In several prestigious locations, like Eyebeam, NYC and the Royal College of Art in London. Based on a research project, it is constantly evolving and comes to AWE 2014 with five installations. With a constant and key focus: to better understand perception principles of an emerging media bridging the real and the virtual worlds, and to create unique narrative and interaction principles for AR. The Art Installations will be presented during the AWE Expo on May 28-29th, 2014 in room 201 on the 2nd floor at the Santa Clara Convention Center. Gimme More is curated by Nicolas Henchoz Director of EPFL+ECAL Lab. Photos Courtesy http://www.archdaily.com/  ...

David Holz

David Holz

Leap Motion CTO and Co-founder David Holz is CTO and Co-founder of Leap Motion, a company breaking down the barriers between people and technology to realize the full potential of both. Using Leap Motion’s unique combination of hardware and software, users can interact with their computers using natural hand and finger movements in the air. Prior to co-founding Leap Motion, David contracted for NASA’s Langley Research Center and conducted neuroscience research while at The Max Planck Institute. David studied Applied Math at the University of North Carolina at Chapel Hill, and left his PhD program to co-found Leap Motion....

Amnon Shenfeld

Amnon Shenfeld

 VP Strategic Partnerships & Technology, eyeSight With 14 years of experience in software development and R&D management roles, Amnon leads eyeSight’s R&D as an expert in software systems architecture and application design. Before joining eyeSight, Amnon led the development of hyper spectral imaging applications for the Earth and Planetary Image Facility, a NASA affiliated research laboratory. Prior to that Amnon held various R&D positions for Check Point Software, where he contributed to the design and implementation of flag-ship products such as FireWall-1. Amnon holds a B.Sc. in Computer Science and Bio-Infromatics from Ben Gurion University in Israel....

Piyush Modi

Piyush Modi

Piyush Modi, PhD, manages the Collaboration Mobile Research Labs at GE Software and is responsible for researching and delivering convergence, communication, and collaboration enabling platforms and technology solutions. His lab researches mobility aware collaborative experiences and related solutions to connect GE managed workforces, partners, and customers with all relevant information sources (Humans, Machines and Systems) “just in time” to dramatically improve their work effectiveness across the Industrial Internet. Before joining GE, Dr. Modi served as a CTO of British Telecom (BT) Global Services accounts where he led customer innovation and developed multi-vendor solutions to transform Procter & Gamble’s global infrastructure spanning networking, collaboration, mobility, voice and security technology verticals. Prior to that, Dr. Modi served as the Sr. VP of Engineering at IP Unity, where he was responsible for building and leading a global R&D team to conceive and deliver a carrier grade Media Server, Application Server and related Unified Communication, Conferencing and Collaboration solutions for 500+ service providers. Piyush started his career at AT&T Bell Labs, where over a period of 13 years, he researched, developed, and transferred Speech Recognition and Natural Language Understanding solutions from research into products and services for all the major AT&T business units resulting in many technology innovations, patents, and cost savings of several hundred million dollars annually. Piyush holds a PhD in Electrical and Computer Engineering (Speech Recognition) from Rutgers – New Jersey, a MS in Computer Science from University of Tennessee and a B.Tech in Electrical Engineering from Indian Institute of Technology, BHU, India....

Augmented Breakfast

Augmented Breakfast

As the Culture Chair of the event, Brian Wassom will help coordinate “Augmented Breakfast” round table discussions on each morning of the conference. Between 8:00-9:00 on Wednesday and Thursday mornings, gather with us in Ballroom G+H near registration for a chance to get one-on-one conversations or group discussions with thought leaders and opportunity providers in the Augmented World – all over an augmented breakfast. Brian will personally be leading conversations on recent AR-related legal developments. Come here to see what’s happening with IP litigation, privacy, facial recognition, and more as it relates to the augmented world, and get a chance to share your views. There will also be tables hosted by companies looking for talent and looking to meet new hires, artists discussing their projects, community building discussions, and more. Plus, because there’s still time before the conference, you still have the opportunity to request or suggest a roundtable topic that you’d like to see! Submit a request for a round table here:      ...

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