#AWE2014
Jim Dailey

Jim Dailey

Jim Dailey is the founder and Director of Digital Delta Design. He assists his clients in breaking the mental norm, by creating award-winning solutions that emerging technologies provide. With a penchant for asking “What does this button do?”, he has created a culture that focuses on new ways to present contextual information. It’s this capability that has allowed Jim to work hand in hand with marketers to connect the offline with online, providing customers with the necessary context in a fast-paced, growing mobile market. Jim spent ten years in the advertising environment, and has presented at OARN, AWE2013, (where he was a finalist in AWE‘s Auggie Awards), and most recently at insideAR. You can find him on twitter @agentsofdelta....

Steven Feiner

Steven Feiner

Steven Feiner is Professor of Computer Science at Columbia University, where he directs the Computer Graphics and User Interfaces Lab, and co-directs the Columbia Vision and Graphics Center. He and his lab have been doing augmented reality research for over 20 years, creating the first outdoor mobile augmented reality system using a see-through display in 1996, and pioneering experimental applications of augmented reality to fields such as tourism, journalism, maintenance, and construction. Prof. Feiner is coauthor of the well-known textbook Computer Graphics: Principles and Practice, received an ONR Young Investigator Award, and was elected to the CHI Academy. Together with his students, he has won the ACM UIST 2010 Lasting Impact Award for their early work on supporting 2D windows in augmented reality, and best paper awards at ACM UIST, ACM CHI, ACM VRST, and IEEE ISMAR....

Alejandro Vazquez

Alejandro Vazquez

Alejandro Villarán is the Executive Director of Seabery in charge of SOLDAMATIC internationalization. We are very proud to present you the first application of our AUGMENTED TRAINING technology, designed to improve the training and qualification processes of professionals in different sectors, where allocating resources for real practice is expensive, dangerous, difficult, unsustainable. During my 11 years of professional experience, working for Ernst&Young in IT consultancy, some of them working with public sector, I had the opportunity to know about the difficulties that public educational systems, including professional learning and vocational training, had to deal with, specially after the global economic crisis, where education budgets had to be cut, affecting directly to the quality of professionals being qualified by public training systems. The time of real practice, which results to be the most expensive part of the learning process, was continuosuly decreasing. As a direct consequence, different industries, demanding qualified employees, have been losing their confidence in public training models as they were not able to give them the professionals they are demanding to support their requirements. Slides: http://prezi.com/ximjuvnjailc/soldamatic-awe/...