#AWE2014
Retrospective Exhibition of Augmented Reality Eyewear at AWE 2013

Retrospective Exhibition of Augmented Reality Eyewear at AWE 2013

Exhibition Showcases 35-Year History of Wearable Displays and Computing, Open to Expo Attendees on June 3-4 SANTA CLARA, CA – June 2, 2013 –  AugmentedReality.org, the producer of Augmented World Expo, the world’s largest gathering of augmented reality (AR) professionals, today announced the opening of a unique exhibition highlighting 35 years of AR eyewear and wearable computing in the Santa Clara Convention Center on June 3rd and 4th. The exhibition, entitled “Thirty Five Years of Head-­Worn Displays and Wearable Computing: A Special Retrospective,” will feature the largest collection of personal display devices ever assembled, with 25 unique head-­mounted personal displays spanning more than 35 years. This showcase event examines the notion that a major search engine company may not really be the first company to introduce personal displays that you wear on your head. The exhibition underscores the idea that now is a unique time to explore the evolution of the personal head-worn display and wearable technology category, from a perspective of engineering, functionality, industrial design and usability.  It also highlights the importance of looking into the future to contemplate how these technologies will completely change the way humans interact with the physical world. The collection will include original artifacts from the world’s first wearable computers and augmented reality vision systems and legacy products developed for the consumer market from Vuzix, Microvision, Reflection Technology, Micro Optical, Virtual IO, Sony, Minolta, myVu, and others. The event is open to all Augmented World Expo attendees with a general Expo pass. This is the second stop of the traveling exhibit, which will go on a global tour to create worldwide awareness to the evolution of augmented reality eyewear as humanity enters the era of wearable computing. The next stop of the exhibit will be at the VeillanCeNTRE in conjunction with IEEE ISTAS 2013, opening June 26th. The showcase is sponsored by Meta, a startup developing the first device allowing visualization and interaction with 3D virtual objects in the real world using your hands. It was made possible by the generous contribution from the private collections of Paul Travers, Dan Cui, Steven Feiner, Steve Mann, and Chris Grayson, and passionate volunteers who are helping advance the industry. The exhibit will coincide with the launch of the AR Eyewear Working Group discussion which will bring together the world’s leaders in the field to join forces in advancing AR to advance humanity. For more details on the fourth annual Augmented World Expo (Formerly ARE) click HERE.   Special thanks to the volunteers who helped bring the vision to life: Pete Wassell, Chris Grayson, Christine Perey, Vincent Lee, Pamela Vitale, Borislava Krasteva, Ryan Janzen, and Drew Austin.    ...

Meta

Meta

meta is a Y Combinator startup spun out of Columbia University. The meta interface brings to life the computers seen in Iron Man, Avatar and Minority Report using a sterescopic augmented reality display combined with depth input to track gestures. The interface has been in development for two years but the components have been cost-prohibitive until the last few months. With Chief Scientist Steve Mann who is also keynoting at AWE and Lead Advisor Professor Steven Feiner meta has the scientific muscle to bring about a revolution in computer interaction. meta developers are supported with an app marketplace and a matching service to connect them with professionals wanting custom apps constructed. meta has launched a Kickstarter to deliver the developer kit with $150,000 (150% of goal) in backing only halfway through the campaign. http://www.meta-view.com/...

Meron Gribetz

Meron Gribetz

Meron is the Founder and CEO of Meta-View. In 2005 I fell in love with startup culture. At that time I was working on one of the first mobile QR code technologies. Our group pioneered QR use in every day scenarios, and I became fascinated in all things where tech intersects with the way people perceive and interact with their surroundings. To that end, I have studied Computer Science (focusing on Augmented Reality) and Neuroscience (because we all know where AR ends up) at Columbia University. Since I started the company, we have collaborated with Epson and a number of other companies to create the world’s first consumer device that was built from the ground up for AR. During the next few years we hope to open the field of Augmented Reality to mainstream, and to that end, we are running a crowdsourcing campaign soon. Stay tuned via our website meta-view.com …...