#AWE2014
Mark Skwarek

Mark Skwarek

Mark Skwarek is a new media artist working to bridge the gap between virtual reality and the real world by using augmented reality technology. He is one of the founding members of the artist augmented reality group manifest.AR. Skwarek earned his M.F.A. from Rhode Island School of Design’s Digital Media Department. He teaches undergraduate and graduate courses at New York University Polytech, where he is also a researcher in residence. Reviews of his artwork have appeared in the New York Times, Art in America, Boing Boing, WIRED, the Boston Globe, and Leonardo. Skwarek has exhibited in various venues, including: the Institute of Contemporary Art, Boston; ISEA; the CyberArts Festival; the Sunshine International Art Museum, Beijing; and the Krannert Art Museum at the University of Illinois....

Tom Soderstrom

Tom Soderstrom

Tom serves as the IT Chief Technology Officer at NASA’s Jet Propulsion Laboratory, where his mission is to identify and infuse new IT technologies into JPL’s environment. He has led remote teams and large scale IT best practices development and change efforts in both small startup and large commercial companies, in international venues, and in the US Government arena. Some of the companies he has worked for include Telos, enterWorks, User Technology Associates, Digital Island, Exodus, Cable & Wireless, and Raytheon. Tom has been both a frequent producer and consumer of advanced collaboration and engineering tools and practices as his ventures have always included a highly distributed workforce that required advanced collaboration practices. Lately, he has sponsored an effort to bring Social Networking, Virtual World, Virtualization and Cloud Computing technologies into effective use at JPL. In so doing, he learned a lot from his teenage daughters and their peers as well as from startup companies...

Christopher Stapleton

Christopher Stapleton

Christopher Stapleton, is President of Simiosys Real World Laboratory (www.Simiosys.com), an applied research firm for innovative experiential media installations to expand human performance and perception. He has applied his success in designing and producing future concepts for Disney, Universal, Nickelodeon, Canon and Sanrio to advance user experience (UX) for next-generation entertainment, education and training. His research projects have been funded by NASA, National Science , Department of Defense and the the Department of Education. As the Founding Director of the University of Central Florida’s Media Convergence Laboratory, he pioneered the use of Mixed Reality for mainstream media and experiential venues such as museums, schools, entertainment centers, hospitals, retail marketing and conferences. His role as General Co-chair of the International Symposium on Mixed and Augmented Reality (ISMAR) he founded their MR research forum in the Arts, Media and Humanities. As Visiting Professor at the Technical University of Munich, he collaborated with the Computer Aided Medical Procedure (CAMP) to explore how to stimulate the systematic workflow of innovation from laboratory to operating procedures. As a conference committee chair for ACM-Siggraph (1994 & 1998) he expanded the presence of the SigKids and Emerging Technology venues, global showcases of interactive computer graphics....

Mengu Sukan

Mengu Sukan

Mengu Sukan is a Ph.D. student in Computer Science and a member of the Computer Graphics and User Interfaces Lab at Columbia University. His research interests include 3D user interfaces, augmented reality (more specifically for navigation, maintenance & repair, games), and information visualization. He is advised by Prof. Steven Feiner....

Matthew Szymczyk

Matthew Szymczyk

Matthew Szymczyk is co-founder and CEO of Zugara, Matthew drives the firm’s strategic vision for a roster of globally recognized brands and is currently overseeing Zugara’s launch of Augmented Reality based products for online shopping, gaming and video conferencing. Matthew’s core industry passions include Interactive Video, Augmented Reality and Mobile Marketing.   Slides from presentation: http://www.slideshare.net/MHSzymczyk/overview-of-the-virtual-dressing-room-market-augmented-world-expo...

Graziano Terenzi

Graziano Terenzi

Graziano Terenzi is CEO at Inglobe Technologies. He has done research activity in the fields of Artificial Intelligence and Cognitive Science, especially with regards to the development of neural networks models of perception and language. He has dealt with research topics ranging from Interactive Design, Systems Science to Immersive and 3D technologies, Mixed Reality and Augmented Cognition. He taught Semiotics and Media Theory for the Master of Fine Arts (MFA) at several Academies of Fine Arts in Italy and he is author of several contributions published in international scientific journals and volumes. One of his current activities is to create a collaborative platform for Research Institutes and private companies in the field of Human-computer Interaction. Graziano founded Inglobe Technologies where he deals with the development of cutting edge Augmented Reality software and solutions. He is also managing consultant for the Russian AR company Aviareal Llc, Moscow, Russia, which is especially addressed to the development of Augmented Reality solutions for the Aircraft industry....

Paul J. Travers

Paul J. Travers

Paul J. Travers is the founder of Vuzix and has served as President and Chief Executive Officer since 1997 and as a member of our board of directors since November 1997. Prior to the formation of Vuzix, Mr. Travers founded both e-Tek Labs, Inc. and Forte Technologies Inc. He has been a driving force behind the development of Vuzix Video Eyewear products. With more than 20 years experience in the consumer electronics field, and 13 years experience in the virtual reality and virtual display fields, he is a nationally recognized industry expert. He holds an Associate degree in engineering science from Canton, ATC and a Bachelor of Science degree in electrical and computer engineering from Clarkson University. Mr. Travers resides in Honeoye Falls, New York, United States....

Neil Trevett

Neil Trevett

Neil Trevett is Vice President of Mobile Ecosystems at NVIDIA, where he is responsible for enabling and encouraging advanced applications on smartphones and tablets. Neil is also serving as the elected President of the Khronos Group where he created and chaired the OpenGL ES working group that has defined the industry standard for 3D graphics on mobile devices. At Khronos he also chairs the OpenCL working group for portable, parallel heterogeneous computing, helped initiate the WebGL standard that is bringing interactive 3D graphics to the Web and is now working to help formulate standards for camera, vision and sensor processing. Company: Khronos http://www.khronos.org  Related Products:...

Bruno Uzzan

Bruno Uzzan

Bruno Uzzan has been driving the growth of Total Immersion since 1999 – from start-up to the company’s current position of global category leader. As a pioneer and AR visionary, he has led Total Immersion’s global expansion and built the company’s client roster with blue chip accounts that include Disney, McDonald’s, Mattel, Twentieth Century Fox and Nissan Motors. He also is responsible for developing strategic alliances, bringing his vision for the potential of next gen AR to these relationships. Before establishing Total Immersion, Uzzan served as a consultant for Pierre Henri Scacchi and Associates (Price Waterhouse Group). He holds a masters degree in management from the University of Paris Dauphine....

Alejandro Vazquez

Alejandro Vazquez

Alejandro Villarán is the Executive Director of Seabery in charge of SOLDAMATIC internationalization. We are very proud to present you the first application of our AUGMENTED TRAINING technology, designed to improve the training and qualification processes of professionals in different sectors, where allocating resources for real practice is expensive, dangerous, difficult, unsustainable. During my 11 years of professional experience, working for Ernst&Young in IT consultancy, some of them working with public sector, I had the opportunity to know about the difficulties that public educational systems, including professional learning and vocational training, had to deal with, specially after the global economic crisis, where education budgets had to be cut, affecting directly to the quality of professionals being qualified by public training systems. The time of real practice, which results to be the most expensive part of the learning process, was continuosuly decreasing. As a direct consequence, different industries, demanding qualified employees, have been losing their confidence in public training models as they were not able to give them the professionals they are demanding to support their requirements. Slides: http://prezi.com/ximjuvnjailc/soldamatic-awe/...

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