#AWE2014
Patricio Barreiro

Patricio Barreiro

Patricio Barreiro is the co-founder and COO of Innovar Group, a South American IT company based in Argentina with operations in Brazil, which aims to integrate creative solutions for businesses to succeed in the Web 2.0 world. Pioneer in the region, the firm has been integrating Augmented Reality applications that provide a link between reality and virtual contents for smart devices. Patricio has got a degree in Law at Universidad Del Salvador and another one in Journalism granted by TEA. He has also completed a degree in Institutional Communication at Austral University as well as an MBA at ESEADE. Patricio is a dynamic professional with highly qualified skills as Communication advisor for the IT market. He has extensive experience in new media, digital content development, community management, corporate image and online market analysis. He has been working for the last 5 years on communication and brand engagement applied to domains such as Augmented Reality and Gamification. He has lectured in forums and conferences in Argentina, Brazil and the USA....

Avi Bar-Zeev

Avi Bar-Zeev

Avi Bar-Zeev has spent the last 20 years working in real-time simulation, human-computer-interaction and internet scale applications on projects as diverse as load-balancing routers, robotic parachutes, and natural user interfaces. He co-founded Keyhole, Inc. in 1999, helped design and build the application known as Google Earth. At the time, he created the predecessor to KML and apparently invented the “Placemark,” envisioning a collaborative digital world analogous to and augmenting the real one. He was an early employee or consultant to startups like Intrinsic Graphics (3D games), F5 Networks (scalable web services), and Linden Lab, developing core technologies for Second Life, including their procedural 3D object system. Earlier in his career, he helped develop Disney’s Aladdin’s Magic Carpet VR Ride, one of the first truly real-time (60 fps) first-person immersive VR entertainment experiences, and went on to lead or influence other interactive 3D experiences for Disney and DisneyQuest, along with several R&D incubations. He most recently spent four years embedded with Microsoft, helping to pitch, design and prototype new products and experiences for Bing, Microsoft’s Startup Business Group and XBox Incubations....

Gene Becker

Gene Becker

Gene Becker is a principal instigator for the Mobile & Services UX Lab at Samsung. Previously he worked on augmented reality, contextual media, and personal, ubiquitous and cloud computing with friends in places like Layar and HP Labs....

Oriel Bergig

Oriel Bergig

Oriel Bergig is Head of Labs and Co-Founder at FlyBy Media. Leveraging a background that spans academia, industry, and start-ups, Oriel has experience in the technical and business aspects of getting from R&D to consumer products. Prior to Flyby Oriel was the V&P of R&D at Ogmento where he worked with leaders in the space to advance Augmented Reality Games and bring them to mass market via mobile. Previouly, Oriel founded a computer software start-up targeting the educational market and worked at Dalet, a global leader in digital broadcasting where he was involved in the company re-focus from audio to video. During his career, Oriel has led software development projects and participated in various aspects of software design and development. He has also given a series of lectures in academic and industrial conferences, and advised a number of technology start-ups. Oriel graduated summa cum laude with a M.Sc and B.Sc. in Computer Science from Ben-Gurion University in Israel, where he also performed his Ph.D. work in the field of Augmented Reality. Company: Flyby Media http://flybymedia.com  Related Products: Flyby Messenger...

BC (“Heavy”) Biermann

BC (“Heavy”) Biermann

Heavy is a tech artist and academic living in Southern California. Deriving his pseudonym from his penchant for philosophical discussion, Heavy possesses an interdisciplinary background that comprises technology, academia, and the arts. With a PhD in Humanities [ Intermedia Analysis ] from the Universiteit van Amsterdam, he has worked as both a university professor and a tech developer in Anaheim, Prague, and Saint Louis. Since 2007, Heavy has internationally presented his academic work, which explores augmented reality, art and semiotics in public space. As a kind of synthesis between scholarly inquiry and emerging media, Heavy founded The Heavy Projects to investigate how the fusion of creativity and technology can uncover new modes of relaying ideas. Building upon existing technological and theoretical frameworks, Heavy creates innovative interfaces between digital design and physical worlds in ways that provoke the imagination and problematize existing styles of art, design, and interaction....

Mark Billinghurst

Mark Billinghurst

Dr. Mark Billinghurst is one of the world’s leading augmented reality researchers, focusing on innovative computer interfaces that explore how virtual and real worlds can be merged. Director of the HIT Lab New Zealand (HIT Lab NZ) at the University of Canterbury in New Zealand, he has produced over 250 technical publications and presented demonstrations and courses at a wide variety of conferences. He has a PhD from the University of Washington and conducts research in Augmented and Virtual Reality, multimodal interaction and mobile interfaces. He has previously worked at ATR Research Labs, British Telecom, Nokia and the MIT Media Laboratory. One of his research projects, the MagicBook, was winner of the 2001 Discover award for best Entertainment application, and his AR Tennis project won the 2005 IMG award for best independent mobile game. He was awarded the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality. In 2001 he co-founded ARToolworks, one of the oldest commercial AR companies. Company: HIT Lab NZ http://www.hitlabnz.org/  Related Products:...

Ben Blachnitzky

Ben Blachnitzky

Ben Blachnitzky joined metaio GmbH in 2005, after which he was involved in the development of metaio’s Augmented Reality core-system as well as end-user applications. Today Ben is serving as Director Research & Development at the California office of metaio, Inc. and is focussing on mobile Augmented Reality development. Ben holds an MS in Computer Science in Media from Furtwangen University (German), where he also gathered his first experiences with Augmented Reality. Company: Metaio http://metaio.com  Related Products: Metaio SDK...

Mindy Brooks

Mindy Brooks

Mindy Brooks is the Director of Education and Research at Sesame Workshop. Mindy is responsible for the integration of educational content across digital media platforms and for leading field research on all media platforms that include Sesame Street and The Electric Company. In her role, she is responsible for integrating education as well as developing studies, coding systems, analyzing data, writing reports and summarizing findings to production teams. She received her Masters in Educational Psychology from New York University. Prior to attending NYU, she held the position of Director of Education for the National Alliance on Mental Illness (NAMI) of Oklahoma....

Jay Van Buren

Jay Van Buren

Jay has been Senior Web Designer for the Forbes Favorite award-winning Multex Investor website; Designer at thirdmind.com, where he worked on websites for major international brands such as Conde-Nast magazines; and Art Director at Sensei Health, coordinating programs for major multinational companies. Jay is also an artist who has worked in both painting and relational aesthetics, including the 2008-2009 project, “Brooklyn is Watching“, a mixed reality project in Second Life and the legendary Brooklyn art gallery “Jack The Peclican Presents”. Recently Jay has taken what he learned in second life and started applying it to Augmented Reality. Company: early-adopter.com http://www.early-adopter.com...

Jonathan Burns

Jonathan Burns

Jonathan Burns is the Vice President of Development for Ad-Dispatch and Managing Partner for BoostAR. As a pitch person, Jon loves speaking about the big picture – helping his audience experience ‘ah-ha moments’ as they begin to understand the potential that augmented reality holds for marketers and brands. Jon is extremely passionate when it comes to educating the market on all things AR and he’s spoken to audiences across North America. While Jon sure knows how to get people enthusiastic, he’s the first to remind his clients that technology without a purpose is pointless. He works tirelessly to strike a balance between the creative use of new technology and strong marketing strategy; because after all, Jon knows that it’s the results that matter most....

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