#AWE2014
Human Engine

Human Engine

We have build the first AR app with 4D captured content for iOS. We use standard hardware (DSLR, depth camera, scanner, etc) to record an actor’s performance as a sequence of 3D objects. The ultimate goal of the Human-Engine is to be able to simulate realistic humans in real-time while incorporating 4D capture data from real humans as well as artistic input from a character designer. The technology can be used as content for Augmented Reality projects, virtual worlds, 3D games, virtual shopping platforms (for example a virtual dressing room), etc. http://human-engine.com...

Retrospective Exhibition of Augmented Reality Eyewear at AWE 2013

Retrospective Exhibition of Augmented Reality Eyewear at AWE 2013

Exhibition Showcases 35-Year History of Wearable Displays and Computing, Open to Expo Attendees on June 3-4 SANTA CLARA, CA – June 2, 2013 –  AugmentedReality.org, the producer of Augmented World Expo, the world’s largest gathering of augmented reality (AR) professionals, today announced the opening of a unique exhibition highlighting 35 years of AR eyewear and wearable computing in the Santa Clara Convention Center on June 3rd and 4th. The exhibition, entitled “Thirty Five Years of Head-­Worn Displays and Wearable Computing: A Special Retrospective,” will feature the largest collection of personal display devices ever assembled, with 25 unique head-­mounted personal displays spanning more than 35 years. This showcase event examines the notion that a major search engine company may not really be the first company to introduce personal displays that you wear on your head. The exhibition underscores the idea that now is a unique time to explore the evolution of the personal head-worn display and wearable technology category, from a perspective of engineering, functionality, industrial design and usability.  It also highlights the importance of looking into the future to contemplate how these technologies will completely change the way humans interact with the physical world. The collection will include original artifacts from the world’s first wearable computers and augmented reality vision systems and legacy products developed for the consumer market from Vuzix, Microvision, Reflection Technology, Micro Optical, Virtual IO, Sony, Minolta, myVu, and others. The event is open to all Augmented World Expo attendees with a general Expo pass. This is the second stop of the traveling exhibit, which will go on a global tour to create worldwide awareness to the evolution of augmented reality eyewear as humanity enters the era of wearable computing. The next stop of the exhibit will be at the VeillanCeNTRE in conjunction with IEEE ISTAS 2013, opening June 26th. The showcase is sponsored by Meta, a startup developing the first device allowing visualization and interaction with 3D virtual objects in the real world using your hands. It was made possible by the generous contribution from the private collections of Paul Travers, Dan Cui, Steven Feiner, Steve Mann, and Chris Grayson, and passionate volunteers who are helping advance the industry. The exhibit will coincide with the launch of the AR Eyewear Working Group discussion which will bring together the world’s leaders in the field to join forces in advancing AR to advance humanity. For more details on the fourth annual Augmented World Expo (Formerly ARE) click HERE.   Special thanks to the volunteers who helped bring the vision to life: Pete Wassell, Chris Grayson, Christine Perey, Vincent Lee, Pamela Vitale, Borislava Krasteva, Ryan Janzen, and Drew Austin.    ...

Ricky Bacon

Ricky Bacon

VP of Engineering at noise Ricky has 16 years of experience developing award-winning products and platforms for start-ups, advertising agencies, and Fortune 500s. His work with start-ups includes cutting-edge data visualization and large scale multi-touch platforms, which were featured in the New York Times and TED Conference. Ricky’s work in advertising has garnered 70 industry awards including 4 Cannes Lions, 10 Clios, and 6 One Show Pencils. Ricky led the development of the augmented reality experience, Band-Aid Magic Vision featuring the Muppets. He is currently working on the evolution of the mediated reality platform, GE Wonderground. In his spare time Ricky is working on an augmented alternate reality gaming platform....

Newport News Shipbuilding

Newport News Shipbuilding

Newport News Shipbuilding is the sole designer, builder and refueler of U.S. Navy aircraft carriers and one of two providers of U.S. Navy submarines. With more than 22,000 employees, we are the largest industrial employer in Virginia and the largest shipbuilding company in the United States. We build some of the most advanced ships in the world using our expertise in nuclear propulsion, naval design and manufacturing. We are currently building the new Ford-class aircraft carriers and Virginia-class fast-attack submarines, and performing Refueling and Complex Overhaul (RCOH) on Nimitz-class aircraft carriers. We provide fleet services for our ships worldwide and, using our nuclear and manufacturing expertise, are expanding into Department of Energy and alternative energy ventures. Founded as the Chesapeake Dry Dock and Construction Co. in 1886, Newport News Shipbuilding has built more than 800 ships, including both naval and commercial ships. Located in Newport News, Va., our facilities span more than 550 acres, strategically positioned in one of the great harbors of the East Coast. http://nns.huntingtoningalls.com/...

Paul Sells

Paul Sells

Paul Sells is the Quality and Manufacturing Engineering Manager for the X11 Department at Newport News Shipbuilding (NNS). His current responsibility is to improve the quality and efficiency of ship fitting operations at NNS, a work force of over 1200 ship fitters.  Paul’s professional interests are to simplify management and execution of the world’s most complicated projects in Industrial, Manufacturing, and Systems Engineering at NNS.  Paul sees integrated information technology as a powerful tool set to accomplish this objective.   Paul has been working with Augmented Reality applications in Defense and Manufacturing since 2007. Prior to his current role, he was a manufacturing engineer responsible for process improvement and applied research projects within Structural Fabrication and Assembly.  Throughout his career, he has worked with a wide range of people, from hourly associates to company executives and has focused his time on improving project management and improving the efficacy of management and control processes.  Paul has been with Newport News Shipbuilding for 7 years.  Prior to coming to NNS, he was the process engineer for a small biotech start-up in Atlanta, and has also owned a small business.  Paul was an enlisted sailor serving on the flight deck of USS Carl Vinson and spent four years as a Navy Midshipman prior to an illness that prevented his commissioning.  Paul has a Bachelor’s Degree in Mechanical Engineering from the University of Tennessee at Chattanooga and an MBA from the College of William and Mary.  Paul lives with his wife, Jenna, and their daughter Olivia live in Norfolk, VA....

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