#AWE2014
Open and Interoperable AR Workshop at AWE2014

Open and Interoperable AR Workshop at AWE2014

We are thrilled to announce the Open and Interoperable AR Workshop at AWE 2014 lead by Christine Perey and AR Standards.org Workshop Details Date and time: May 27, 2014 1:30 to 5:30 PM Location: Room 212 at the Santa Clara Convention Center, California Registration: Add the Tutorial Day option while you register for AWE 2014  Purpose: This workshop at AWE2014 is designed to provide professional developers a 4-hour nuts-and-bolts session on the approaches and resources available today for those who want to reach the largest audience with compelling experiences. Attendees will: Get up to speed on open source projects and standards that are available today for use in interoperable AR deployments and tools, Discover how to access and contribute to new projects and standards under development, and See, first-hand, the latest examples of open and interoperable AR implementations. Agenda:  30 min – Introduction and Overview of Open and Interoperable AR 90 min – Relevant Standards by Standards Development Organization: Khronos Group IEEE SA ISO/IEC JTC SC 29 WG 11 (MPEG) Open Geospatial Consortium Web 3D Consortium 60 min – Open Source Projects Augmented Web Georgia Tech Argon browser 60 min – Live demonstrations and Discussion Topics If you have any questions or would like to propose a talk during this workshop, please contact Christine Perey. The AR Standards Portal is dedicated to advancing the dialog around open and interoperable AR as well as documenting the sources of specifications and interfaces that provide alternatives to single-vendor silos. The open AR Community meetings bring together stakeholders for status updates and provide a platform for collaboration among those who might not otherwise have interests or desire to work towards open and interoperable AR....

Enon Landenberg

Enon Landenberg

CEO and President, Infinity Augmented Reality. Mr. Landenberg was the co-founder and managing partner of E-Dologic, Israel’s first interactive advertising agency, which was founded in 1999. The firm launched revolutionary campaigns for leading companies such as Coca-Cola, Mazda, Ford, JDate, Nestle and other Fortune 500 companies. In 2001 E-Dologic was acquired by Publicis Group SA, where Mr. Landenberg served as Chief Interaction Officer until January 2013. Along with building one of the largest digital advertising agencies, Mr., Landenberg is a well-known expert in the interactive media field, a highly sought-after lecturer at technology conventions and a featured TEDx conference keynote speaker. Mr. Landenberg earned an M.B.A. in Business Management from the Ruppin Academic Center and currently serves on the school’s Board of Governors. Mr. Landenberg is also the Chief Commercial Marketing Officer for the SpaceIL project, a project to land an Israeli spacecraft on the moon. Mr Landenberg brings a wealth of knowledge, experience and innovation to the Infinity AR Team and with Enon at the Helm, the Company is destined for great things...

Ronald Azuma

Ronald Azuma

Ronald Azuma is an Augmented Reality Leader in Intel Labs, where he leads a group that designs and prototypes novel experiences that exploit upcoming technologies that will radically alter what people expect from media. Prior to joining Intel, he helped start the Nokia Research Center Hollywood and also worked at HRL Laboratories. He is known for being a pioneer in AR and is generally credited with defining the term “Augmented Reality.” He built the world’s first working AR system and wrote a paper that is the single most referenced publication in the field of AR and was listed as one of “50 influential papers” from the entire history of MIT Press journal publications. He serves on the Steering Committee for the IEEE International Symposium on Mixed and Augmented Reality (ISMAR). In 2013 he was invited to give a Gilbreth Lecture to the  National Academy of Engineering. Ronald is also known as the author of “So Long, and Thanks for the Ph.D.,” a free online guide about surviving graduate school. For more information, see his website http://ronaldazuma.com...

Hiroshi Ishii

Hiroshi Ishii

Associate Director, MIT Media Lab Jerome B. Wiesner Professor of Media Arts and Sciences Co-Director, Things That Think Head, Tangible Media Group Tangible Media focuses upon the design of seamless interfaces between humans, digital information, and the physical environment. Hiroshi Ishii, a Jerome B. Wiesner Professor of Media Arts and Sciences, joined the MIT Media Laboratory in October 1995. He founded the Tangible Media Group to pursue a new vision of Human Computer Interaction (HCI): “Tangible Bits.” His group seeks to change the “painted bits” of GUIs to “tangible bits” by giving physical form to digital information. Currently, the Tangible Media Group is working to evolve their vision of “Tangible Bits” to “Radical Atoms.” Prof. Ishii and his team have presented their vision of “Tangible Bits” at a variety of academic, industrial design, and artistic venues (including ACM SIGCHI, ACM SIGGRAPH, Industrial Design Society of America, AIGA, Ars Electronica, Centre Pompidou, and Victoria and Albert Museum) emphasizing that the development of tangible interfaces requires the rigors of both scientific and artistic review. A display of many of the group’s projects took place at the NTT InterCommunication Center (ICC) in Tokyo in the summer of 2000. The following year, a three-year-long exhibition titled “Get in Touch” featured the Tangible Media group’s work at Ars Electronica Center (Linz, Austria) from September 2001 through August 2004. Professor Ishii was elected to CHI Academy by ACM SIGCHI in 2006. Prior to joining the MIT Media Lab from 1988-1994, Prof. Ishii led a CSCW (computer-supported cooperative work) research group at NTT Human Interface Laboratories Japan, where his team invented TeamWorkStation and ClearBoard. Prior to founding the Tangible Media Group, Prof. Ishii was a visiting assistant professor at the University of Toronto, Canada from 1993-1994. He has also received several degrees in engineering, including a B.E. degree in electronic engineering, M.E. and Ph.D degrees in computer engineering from Hokkaido University, Japan, in 1978, 1980, and 1992, respectively. http://tangible.media.mit.edu/person/hiroshi-ishii/ Photo Credit: Junichi Otsuki...

Jay Baik

Jay Baik

Head of Innovation, US Product Innovation Team, Samsung Electronics America...

FuelFX

FuelFX

FuelFX is a Houston, Texas based design firm formerly known as Bullfighter Design, LLC. We provide cutting edge strategic, imaginative communication solutions to the otherwise complicated oil & gas, medical and high-tech industry. If your new technology is hard to explain to customers, our oil and gas 3D graphics, 3D animations and 3D models can help. FuelFX takes you well beyond simple graphics. We create advanced 3D visualizations and interactive multimedia that captivate your audience and enable them to experience and digest difficult to communicate concepts. The Houston 3D graphics and interactive multimedia team at FuelFX brings in-depth knowledge of the oil and gas industry and related businesses to every project. We help you leverage new forms of media, information technology and digital marketing to find, grab and hold people’s attention. FuelFX provides turn-key creative and branding services with focus on new and emerging media for great companies like BP, Dell, Tyco, Nabors, Chevron, Schlumberger, Halliburton and Vestas – just to name a few. Our team takes pride in working closely with our clients to make targeted creative decisions that are results-driven, innovative and eye-catching. http://www.fuelfx.com/...

Oliver Diaz

Oliver Diaz

CEO of FuelFX. Oliver brings a unique insight into oil and gas business culture and how to effectively communicate in and out of it. He and his team at FuelFX are a unique mix of creative content providers and technologists. They employ state-of-the-art 3D communications technology, like augmented reality, virtual reality, digital laboratory simulators, parallax web development, and 3D animations for clients like Exxon, Dell and BP for improved training, business intelligence and agility. • Worked hand in hand with BP and the US government to provide communications materials to the president and the public during the Deepwater horizon incident. • Was awarded 334th place in the 2013 INC 500 Fast Growth Companies (36th in Texas, 5th in Houston) • Has helped over 50 oil and gas companies grow their companies and find success by consulting on investor relations, marketing collateral, executive presentations, corporate videos, and websites. Company: FuelFx http://www.fuelfx.com Related Products:...

Oklahoma State University

Oklahoma State University

Oklahoma State University–Stillwater is a land-grant, sun-grant,coeducational public research university located in Stillwater, Oklahoma, USA. OSU was founded in 1890 under the Morrill Act. Originally known as Oklahoma Agricultural and Mechanical College (Oklahoma A&M), it is the flagship institution of the Oklahoma State University System. Oklahoma State University is listed by the Princeton Review as one of 120 “Best Western Colleges” for 2011. The Oklahoma State Cowboys’ athletic heritage, a primary focus of the institution, includes 51 national championships, a total greater than all but three NCAA Division I schools in the United States, and first in the Big 12 Conference. Students spend part of the fall semester preparing for OSU’s Homecoming celebration, begun in 1913, which draws more than 40,000 alumni and over 70,000 participants each year to campus and is billed by the university as “America’s Greatest Homecoming Celebration. www.okstate.edu/‎  ...

AWE 2014 Schedule Published – It Will Be AWEsome

AWE 2014 Schedule Published – It Will Be AWEsome

Make the World Interactive. It Will Be AWEsome. Momentum is rapidly building for Augmented World Expo™ (AWE), the world’s largest expo dedicated to the interactive world — featuring augmented reality, wearable tech, gestures and sensors, and the Internet of Things. The AWE 2014 agenda is shaping up to make this edgy conference the most important event of 2014. Over 100 industry innovators have confirmed participation as speakers, and confirmed companies include Samsung, Intel, Qualcomm, Microsoft, Epson, Bosch, Boeing, Nvidia, Plantronics, and many more — inching fast toward the target of 200 organizations. Registration is trending to 2000+ tech professionals, and the tech sphere is buzzing — it will be AWEsome. Register today to take advantage of our Early Bird Rate – before March 31st – and save $300. 4 Reasons to Attend AWE 2014 Network – 2000+ professionals — find AWEsome products and partners Experience – 200+ exhibits that will leave you AWEstruck Learn – 100+ AWE-inspiring talks by top industry innovators Have Fun – Plenty of shock-and-AWE activities AWE 2014 will be held at the Santa Clara Convention Center, on May 27-29, 2014. Don’t miss out on our special Early Bird Rate – Register now. Partner Events For you passionate folks who can’t wait, here are our upcoming partner events: AWE:NY – March 25th, 2014 at NYU Poly University in Brooklyn, NY. Yes, Augmented World is coming to the big Apple! Wearable Tech Show – March 18-19th , 2014 at the Olympia Conference Center, London NeuroGaming – May 7-8, 2014  City View at Metreon, San Francisco Embedded Vision Summit “Machines That See” – Co-located with AWE 2014. When registering for AWE, select the option to add the EVS ticket for just $49 We look forward to seeing you there, Ori and the AWEsome team...

University of Wisconsin – Milwaukee

University of Wisconsin – Milwaukee

The Digital Tapestry Project continues my exploration of notions of materiality, craft, aouthorship, and the boundaries between the digital and physical. As of November, 2013, there are about 15 in the series, including sub-series like the 404 triptych, and the AR Tapestries. These works tie into many other bodies of work, like 8 Bits or Less, the Globalist Realism Project, and my AR explorations as an associate member of the collective Manifest.AR. Each panel is a 60″x80″ digital Jacquard woven tapestry made of dyed cotton thread. As the viewer experiences the tapestry (which will be mounted on a backing buy AWE, users will interact with elements ofthe landscape and experience dialogues about Global Warming that I experiened while there. I was originally inspired by the history of the tapestry as a monumental symbol, such as the Bayeuxs Tapestry’s chronicle of the Battle of Hastings in 1066 and the Tapestry’s subsequent creation and display in a cathedral as a function of power. As a matter of craft, I have been interested in the technology of digital Jacquard looms since I first saw one at Eastern Michigan University in 2005 and the history of Jacquard technology as the first industrial digital technology. http://www.voyd.com/sculpture_digital_tapestries.html...

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