#AWE2014
Lumus

Lumus

Lumus Ltd. was founded in 2000 by a world class team of physicists and optics specialists, whose disruptive and pioneering approach has created a scientific breakthrough in wearable display technology – the Light-guide Optical Element (LOE). The patented LOE is an ultra-thin, see-through lens that displays large, high quality images in front of the eye and enables the design of display eyewear with a natural look of eyeglasses and sunglasses. With its game-change crystal clear transparent optics, Lumus enables true Augmented Reality enabling wearers to seamless blend the real and digital worlds. Already the field proven market leader in near-to-eye displays for combat aviation, Lumus is in the process of revolutionizing the world of mobile displays, creating a paradigm shift in the way mankind views content and receives data. www.lumus-optical.com...

Nod Labs

Nod Labs

Nod, Inc. does business as Nod Labs in Mountain View, California. Nod Labs develops hardware and software that pushes the boundaries of what is possible with computers. Nod Labs, believes technology should be unobtrusive and magical. Nod Labs is privately held and funded by Atlantic Bridge, Menlo Ventures, Sequoia Capital, and Walden-Riverwood. Learn more at hellonod.com....

Intel – Make it Wearable

Intel – Make it Wearable

Join the Make It Wearable challenge and change the future of wearable technology. CHALLENGES Let’s change the world together. Wearable technology is taking the world into new realms, making technology personal and seamless to use. MAKE IT WEARABLE is a global initiative to inspire ideas and fuel innovation that will evolve personal computing in exciting new ways. DREAM IT Visionary Track Dream big. The VISIONARY track rewards futuristic thinking. We will recognize ideas with the potential to shift universal perspective and improve the world in a meaningful way. Challenge boundaries. BUILD IT Development Track The DEVELOPMENT track is for concepts that push the limits of what’s possible, balancing creativity with execution. Our incubation process will enable you to generate a refined design and business plan for your invention. Learn more at: https://makeit.intel.com/...

Matt Kammerait

Matt Kammerait

VP Products, Daqri As Product Manager for Quad/Graphics Interactive Print Solutions, Matt led the process of integrating the immediacy and connectivity of mobile with the proven power and success of the printed page. While at Quad, his focus was helping marketers and publishers combine print and mobile using QR codes, image recognition, augmented reality, Near-Field Communications (NFC) and other emerging technologies. Since that time, Matt has joined Augmented Reality pioneer Daqri to further expand and push the bleeding edge of 4D and AR technologies. As VP of Product, he leads Daqri’s product efforts across advertising and marketing, educational, and industrial Augmented Reality solutions. Daqri provides tools and technologies that allow anyone to create in and leverage the 4D medium, in addition to a host of creative and strategic professional services, helping those for whom AR and 4D are new and unfamiliar....

Join the AWE Hackathon and Develop Apps for Your Favorite Wearables

Join the AWE Hackathon and Develop Apps for Your Favorite Wearables

Augmented World Expo is proud to announce further details on the highly anticipated wearable Hackathon, which is a new addition to AWE, taking place May 26-27, 2014. The challenge is attracting hundreds of developers to compete for fun and prizes as they meet other developers and learn more about wearable devices. This free event – produced in partnership with Augmate and sponsored by Epson and Arqetype – is open to all developers, both novice and advanced, and takes place at the Santa Clara Convention Center in Santa Clara, California from 9 AM on Monday May 26th to Tuesday May 27th at 5 PM. Teams will spontaneously form to work on the new applications that most interest the developers. Attendees are invited to show off their hackathon applications on the May 27th between 3-5pm. The judges will vote for their top picks. The winning teams will receive prizes for the best applications, and the top Wearable hack will receive the coveted Auggie Award™. In addition, the top 10 hacks will be awarded a table in the Startup Alley at the AWE EXPO on May 28-29th, 2014. All participants in the hackathon who complete their hacks will be granted a deep discount for the conference tickets. The Wearable Hackathon provides a great venue for programmers and Wearable enthusiasts to meet others that share their interests. It has also attracted the attention of companies who are eager to engage with developers in the dynamic market surrounding wearable products. The following hardware and software providers will be providing resources for the wearable hackathon onsite: Google Glass, Arqetype, Vuzix, Epson, Wikitude, Metaio, Catchoom, Meta, Softkinetic, ARPA Solutions, Leap Motion, Rdio, Digital Ocean, and more. This free day-long event is the result of work from dozens of volunteers and sponsors in the Wearable community. The hackathon has been organized by AWE in partnership with Augmate to provide joint activities among their members and developers across the nation. The latest information on the Wearable Hackathon is available at its web site at awehacks.challengepost.com and on its Twitter channel at @AWEHacks. Information on how to sign up is available at its web site at awehacks.challengepost.com....

Rob Lindeman

Rob Lindeman

Rob Lindeman has been doing research in the field of virtual reality since 1993. He is an Associate Professor and director of the Human Interaction in Virtual Environments (HIVE) Lab at Worcester Polytechnic Institute (WPI) in Massachusetts, USA. He joined the WPI Computer Science Department in 2005 as one of the first faculty hired in support of their new program in Interactive Media & Game Development (IMGD), which offers undergraduate and graduate degrees. He received his Doctor of Science (ScD) degree from The George Washington University in 1999 in the areas of Computer Graphics and Human-Computer Interaction. The HIVE focuses on immersive, multi-sensorial feedback systems for VR, AR, and gaming, as well as natural and non-fatiguing interaction. Rob is a Senior Member of both the IEEE and ACM. He is an avid geocacher, skier, and soccer player....

Raju Venkataramana

Raju Venkataramana

Raju Venkataramana is a Senior Researcher for Mobile Solutions in the Connected Experience Labs at GE Global Research. Raju’s area of specialization is in Mobility and High Performance Embedded Computing. At GE, he is focusing his efforts on building mobility aware, context sensitive collaborative experiences for GE managed workforces across a cross section of GE business units. More recently, he has been working on building prototypes that augment a field engineer’s world with data and analytics from the Industrial Internet using wearable devices. Before joining GE in 2012, Raju was a senior software engineer at CAE Healthcare and prior to that a senior systems engineer at Honeywell Space Systems. He holds a Ph.D. in Computer Science & Engineering from the University of South Florida....

Portable Concerts presents: Amsterdam band swap

Portable Concerts presents: Amsterdam band swap

Portable concerts creates a virtual concert experience. Especially for the Augmented World Expo the team behind the Portable Concerts organised a ‘band swap’. On the same moment when you watch the Amsterdam based band ‘Ik Jan Cremers’, in Amsterdam the San Francisco based band ‘Enablers’ will perform! Meet us near the City Visions Mural in Hall A for a special Google Glass virtual band experience of this band swap on Wednesday 12:30 – 13:30 p.m and 2:30 – 3:00 p.m! To experience Portable Concerts at AWE 2014 use Junaio channel: “portable concerts” This project was launched during the virtual festival ‘Zo niet, dan toch’ on a stage where no amplified music was allowed. A huge crowd with smartphones and headphones showed up to experience the virtual concerts. It’s perfect for events and festivals, or on locations where no loud music is allowed. Do you want to organise or create a virtual band experience? Visit www.portableconcerts.com. Portable concerts is created by: Sander Veenhof, AR artist Klasien van de Zandschulp, AR designer Mark Meeuwenoord, concept developer Holly Habstritt, interaction designer This team is part of the Dutch initiative ‘Zo niet, dan toch’ (this translates to: If not possible, we do it anyway). ‘Zo niet, dan toch’ creates AR experiences for events, art projects and festivals all over the world. Projects are Silent disco’s (DuoDisco), Portable concerts, location based audio, animations and stories, etc. Visit our website for more info www.portableconcerts.com or www.zonietdanto.ch....

Frederik Windey

Frederik Windey

Frederik Windey is a senior software engineer in the user experience (UX) team at 3D vision and gesture recognition specialist: SoftKinetic. After working for five years as a teacher in entertainment software development, Frederik spent an additional six years working in the fields of Augmented Reality, Virtual Reality, digital signage, 3D scanning, motion control and gesture recognition. Frederik is considered a Unity development specialist and has created a wide variety of demos and proof-of-concepts on PC, console and mobile platforms as well as emerging technologies such as the Oculus Rift and in-car gesture systems. Fred’s day-to-day working methodology is based around the principle of ‘let’s try it and see what we learn’....

BEVOND.COM

BEVOND.COM

Bevond is an AR Platform created with the purpose of providing “Off the Shelf” Apps for your Brand, Products & Promotions to enhance customer engagement & deliver WOW Experience. You can create your own Branded AR App for your campaigns in one go on iOS, Android as well as be ready to deliver on wearbale gadgets like Google Glass and others. PR Agencies can have their own Dashboard to manage multiple clients Apps and all campaings from a one single interface. Key Benefits • White Labelled Solution for Your Brand • Less than 72 Hours to have Your AR App Ready • One Solution for All Platforms • WYSIWYG AR: No Programming Required • Choose between Device or Cloud Tracking • Manage Multiple AR Campaigns from ONE User Friendly Dashboard • Ready for Google Glass and Other Glass Technologies • One stop Content Production Services Verticals • Print • Publications • PR Agencies • Advertising & Media • Entertainment • Retail • Education & Training • Healthcare & Life sciences • Real Estate • Museums and Art Platforms • iOS • Android • Google Glass Meet us at Booth # 91 in AR Tools Pavilion to know more. Website: www.bevond.com...

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