#AWE2014

Day One – Tuesday May 17th, 2011

5:10-6:30 pm

Reception, Drinks and ARt Gala

Exhibition Hall D

Art works and live performances by AR artists and curators:

Helen Papagiannis

Augmented Reality (AR). Papagiannis has been working with AR since 2005 exploring the creative possibilities for AR with a focus on aesthetics, content development, and storytelling. She has presented her interactive artwork and research at global juried conferences and events including the International Society for Mixed and Augmented Reality (ISMAR), International Symposium for Electronic Art (ISEA) and TEDx (Technology, Entertainment, Design). Prior to her augmented life, Papagiannis was a member of the internationally renowned Bruce Mau Design studio where she was project lead on “Massive Change: The Future of Global Design”.

James Alliban

In the coming years, once Augmented Reality glasses are commonplace, I hope to see apps that allow for creative user generated content to be distributed in virtual space. These tools would give people the opportunity to virtually build sculptures, paint on walls and leave trails using gesture and voice as they wander through cities. Others plugged into the same AR channel would see these digital artefacts seamlessly attached to the places they were created. Ubiquitous AR experienced via a head mounted display could transform whole cities into virtual art galleries. Konstruct explores this vision by investigating generative art in an Augmented Reality environment. It is a sound reactive AR experience for the iPhone that allows the user to create a virtual sculpture by speaking, whistling or blowing into the device’s microphone. A variety of 3D shapes, colour palettes and settings can be combined to build an endless collection of structures. Compositions can be saved to the device’s image gallery.

Amir Baradaran

I performed the FutARism Manifesto at Benrimon Contemporary, New York, NY, on 27 January 2011 so as to inaugurate the titular movement. Under the auspices of FutARism, Augmented Reality (AR) is employed as a new artistic medium, as it adds virtual content to a given space that is experienced in real-time and in semantic context with the real-world environment. Canonical artworks and sites will be appropriated and augmented. These virtual installations will be viewable with a smartphone application. It only follows that the performative utterance of an AR-based movement would come in the form of augmented content. Read more…

Ina Centaur

Theatre via Natural Motion Interaction in a Virtual World via Mobile Augmented Reality

mShakespeare brings innovative and engaging interactive Shakespearean theatre to the mobile metaverse. mTheatre FingAR provides a natural motion interface that works on any smartphone with a video camera, so that anyone, anywhere can participate in this mobile virtual world set inside a virtual theatre. The ARt Gala piece will be an interactive AR performance in mTheatre with actors from all over the world — and audience members onsite with an Android or iPhone!

Sander Veenhof

I’ll present a ‘Synchronised Global Dance Routine’, a new project. It’s about the well known ‘AR dance’ of people staring at the skies around them through their phone, in search of augments. Using one dynamically moving augment, their moves are directed, globally synchronized by a timer on my website.

Rob Rothfarb (Exploratorium)

Recomposing Man Ray and Magritte (while being followed around by a giant blue ant): mobile AR at the Explorarium’s After Dark. Read more…

Noah Zerkin (Glove Live)

A surprise live performance by the creator of the sensor based AR glove. See a glimpse into the tech behind the performance.

Christopher Manzione

The Virtual Public Art Project is an Augmented Reality platform for the public display of digital works of art. VPAP is the first mobile AR outdoor art experience ever, and maximizes public reception of AR art through compatibility with both iPhone 3GS and Android phones! Unlike current AR smart phone utilities that enable users to view a location with an additional layer of information about that location – i.e. information about a restaurant, VPAP creates site-specific sculptures at a location that invite viewers in for close observation from all sides and from multiple perspectives.

Bob Ketner (The Tech Museum)

The Tech Virtual is an online museum design community. It connects upcoming museum projects with designers, developers, and technology specialists to advance the art and science of design in the museum industry. The project is funded by the Gordon and Betty Moore Foundation and is hosted by The Tech Museum in San Jose, CA.

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