#AWE2014
Auggies: Best Enterprise Solution

Auggies: Best Enterprise Solution

About the Challenge The Auggie™ Award competition for the Best Enterprise Solution accepts nominations for applications that solve business problems through interaction with the physical world -launched after June 8th, 2013 and before May 1st, 2014 on any platform (mobile, PC, Wearables, Projection, etc.)...

Auggies: Best Augmented World Film

Auggies: Best Augmented World Film

About the Challenge The Auggie™ Award competition for the Best Augmented World Film accepts nominations for films that depict an augmented reality world (design fiction or documentary) and have been launched before May 1st, 2014....

Auggies: Best Software

Auggies: Best Software

About the Challenge The Auggie™ Award competition for the Best Software accepts nominations for Mobile and wearable apps that interact with the physical world such as browsers, utilities, education, etc – launched (or a new release) after June 8th, 2013 and before May 1st, 2014. Sub categories include: Mobile apps, Wearable Apps, Games, and Marketing Campaigns....

Auggies: Best Marketing Campaign

Auggies: Best Marketing Campaign

About the Competition The Auggie™ Award competition for the Best AR Marketing Campaign accepts nominations for marketing campaigns for major brands that interact with the real world – launched after June 8th, 2013 and before May 1st, 2014 on any platform (mobile, PC, Projection, etc) Vote for Nominations Nominations will be displayed here for voting starting May 1st, 2014. [display-posts category=”best-ar-campaign” image_size=”thumbnail”] Deadline for voting: 23 May 2014 Back to Auggies Home Page...

AR News.tv

AR News.tv

Covering AR News with video since 2011. http://arnews.tv/...

Quad Graphics

Quad Graphics

We’re innovative people redefining print. Quad/Graphics has been a breakaway company since Day One. The late Harry V. Quadracci founded the company in 1971 with the belief that doing things differently – and better – could propel a tiny upstart into an industry-leading printer. Today, Quad/Graphics is a leading global provider of print and multichannel solutions for consumer magazines, special interest publications, catalogs, retail inserts/circulars, direct mail, books, directories, and commercial and specialty products with 50-plus print-production facilities on three continents. Our employees are encouraged to think and act like owners and innovate solutions that push print’s boundaries to strengthen its value to clients. As a printing industry innovator, we are committed to redefining the power of print in a multimedia world. We’ve ramped up the aggressiveness of ink on paper by strategically applying data to create targeted, relevant print messages and then connect those messages with other forms of digital, mobile, electronic and online media. This way, marketers and publishers can get the right message to the right person at the right time to maximize response and revenues. http://www.qg.com/...

Eyal Ofek

Eyal Ofek

Eyal is a senior researcher at Microsoft eXtreme Computing and Microsoft Research He received his M. Sc. and Ph.D. from the Hebrew University of Jerusalem, Israel in the areas of computer vision and computer graphics. He founded a couple of companies in the area of computer graphics, including the design & development of the successful Photon-Paint drawing and image retouching application for the Amiga computer, and managing the software R&D at 3DV Systems LTD, developing active real-time depth cameras for motion controlled gaming, later bought by Microsoft in 2008. He held a visiting lecture position at the school of computer science, Interdisciplinary Center, Herzelia, Israel. In 2004 he joined MSR and moved to work as a Researcher and Project Lead at the Platforms and Devices Center of Microsoft Research Asia (MSRA). He was also an affiliated member of the Visual Computing Group of MSRA. His research interests were Computer vision, IBR and interaction. In 2006 he joined the forming Virtual Earth, and shipped the first Street View technical preview. He founded the Virtual Earth Research Lab, which was unique at MS, being an integral part of a product group. The team developed new technologies of which many were shipped in Virtual Earth service such as privacy, matching of user images to street images, better texture compression and more. He is also a co-inventor of the MS touch mouse to be shipped in June 2011. In May 2011, Eyal joined the eXtream Computing Group (XCG) or Microsoft Research. Eyal co-chaired the 19th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems (ACM SIGSPATIAL GIS 2011), held during November 1-4 2011 in Chicago, Illinois. http://research.microsoft.com/...

Oculus VR

Oculus VR

Oculus VR™ was founded by Palmer Luckey, self-described virtual reality enthusiast and hardware geek. The company launched a Kickstarter campaign to help fund development of their first product, the Oculus Rift, a ground-breaking virtual reality headset for immersive gaming. With the support of top video game companies including Valve, Epic Games and Unity, the Kickstarter was an enormous success, raising over $2.4 million in funding from project backers and supporters around the world. The team is currently developing the Oculus Rift in an effort to revolutionize the way people experience interactive content....

Palmer Luckey

Palmer Luckey

Palmer is the original founder and designer of the Oculus Rift. Before starting Oculus VR™, Palmer worked as an engineer at USC’s Institute for Creative Technologies (ICT) in the Mixed Reality lab, where he contributed to research and development of virtual reality systems and head-mounted displays. Palmer is also known for having the world’s largest collection of VR headsets and founding the ModRetro Forums....

The Glassware Foundry

The Glassware Foundry

Google Glass is a revolutionary new platform that helps people connect, share, get info & learn things in ways never before possible.  Where most developers are limited to shuffling cards and resting on what’s been dealt from google’s deck thus far, we say HIT IT! and able to go all-In with full confidence in what’s coming next.  We’re experts at using glass to magnify whatever hand you’re holding, and building core services & platforms that deliver next gen apps & results today. Gunslinging dev’s with aces up their sleeves should contact us for work cracking glass.  Partners & Angels inclined to ante up should call for practical advice on how to play this out and to learn the tells of the table.  Truth is, glass & related tech won’t be a pure play till Jan. 2015, and recent glass hacks have thrown a giant fork in the road, but there are ways to focus & capture attention, markets and serious revenue from vertical & viral hybrid plays (glass/mobile) that scale today.  Visit GlasswareFoundry.com to buy in. http://www.GlasswareFoundry.com  ...

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