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2015 Auggie Awards gets new Sci-Fi category to bring “Sight” to life

2015 Auggie Awards gets new Sci-Fi category to bring “Sight” to life

The Auggies are back! Every year, the best of the best in the Augmented World compete for a one-of-a-kind Auggie Trophy to celebrate excellence in augmented reality.  This year’s awards have ten categories including best smart glasses, best app and best marketing campaign. New to the awards program this year is a challenge created in partnership with IEEE to find the Best Sci-Fi to Reality application. The Best Sci-Fi to Reality IEEE Challenge will accept nominations that implement design concepts depicted in a Sci-Fi Film. This year’s challenge film is “Sight” (winner of 2013 Auggie Awards). Sight is a short futuristic film by Eran May-raz and Daniel Lazo. The film presents a time beyond smart glasses when users upgrade their sight with AR-capabilities provided by a tech giant called Sight Systems. In the film, we see a day in the life of the main character, as he gamifies making dinner by turning the chopping of a cucumber into a competition and turns the walls of his home into a large screen with feeds and virtual art. The film goes on to show our hero on a date where he uses a dating app called Wingman to help him gauge how interested his date is and coach him on what he should say and order to get her “adoration” level to a more appropriate stage. The goal of the Sci-Fi to Reality award is to implement one or more of the following scenes from the film and bring it to life. Each scene has a certain number of points based on difficulty. Opening Titles – 1 point Flying Game – 3 points Refrigerator food status – 3 points Cucumber slicing game – 3 points Cook an egg game – 5 points Walls of information – 1 point Virtual fitting room – 3 points Star constellation recognition – 3 points Menu ordering – 3 points Vocal/face emotion detection – 10 points Animated Van Gogh painting – 5 points Sadly, there will be no points for the Wingman app. As this is the IEEE challenge at AWE 2015 – extra points will be awarded to openness and interoperability. A judging panel will award points to each nominee based on how similar the implementation is to the Sight film and how well it really works in reality. Bonus points from IEEE goes to an implementation that promotes openness and interoperability. Check the full Sight film belowt to get inspired! We can’t wait to see you bring this to life. Nominations are now open so when you are ready, head on over here to submit your Sci-Fi to Reality project. Sight from Robot Genius on Vimeo.   Augmented World Expo (AWE) is the world’s largest conference for professionals focused on making the world more interactive – featuring technologies such as Augmented Reality, Virtual Reality, Wearable Computing, Smart Glasses, Gesture and Sensors devices, and The Internet of Things. Now in our sixth year, AWE 2015 is our biggest event yet with over 3,000 tech professionals, 200 demos, 100+ AWE-inspiring talks and over 150 participating companies. Tickets are on sale now....

Jay Iorio

Jay Iorio

Jay Iorio is the Innovation Director and futurist for the IEEE Standards Association. His primary interest is synthetic and mixed realities — virtual worlds, virtual reality, augmented reality, and the merging of these and related technologies into new forms – and how AR, IoT, VR, and wearables are really elements of a larger social and technology phenomenon. Jay has written on gamification as an organizing methodology for a variety of new experiences, the built environment as a key piece of the future computing landscape, and the convergence of art and technology. He was an early advocate of SGML/XML and content management as a new model for publishing in a future world of liquid, heterogeneous content. Jay has spoken at SXSW, MIT, Confluence 2013, USC, the Federal Consortium for Virtual Worlds, and elsewhere on the topics of augmented reality, virtual environments, technology convergence, and the future of the arts in this new technology landscape. He is an advocate for including artists, filmmakers, urban planners, architects, and game developers early in the technical development of AR, VR, and the entire coming new wave of illusion-based experiences for entertainment, education, business, and categories that do not yet exist. Jay has done extensive work in virtual worlds. He built and manages the IEEE Island complex in Second Life and is an Oculus Rift developer working on transforming such environments into fully immersive VR experiences. He is also a machinimatographer, the creator of the now-departed Etherfilm studio complex in Second Life, a performing musician, and a record producer. Much of Jay’s work today involves building a cross-disciplinary community — comprising engineers, artists, game developers, writers, social scientists, architects, and futurists — who together could help define the technical and cultural interoperabilities needed to fulfill the vast promise of this new wave of computer-generated illusion. Jay is based in Los Angeles Company: IEEE http://standards.ieee.org/ Related Products:...

ISMAR

ISMAR

Mixed Reality (MR) and Augmented Reality (AR) allow the creation of fascinating new types of user interfaces, and are beginning to show significant impact on industry and society. The field is highly interdisciplinary, bringing together signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, computer networks, displays, sensors, to name just some of the most important influences. MR/AR concepts are applicable to a wide range of applications. Since 1998, ISMAR and its forerunner events, IWAR/ISAR and ISMR, have been the premier forums in this vital field. ISMAR 2014 will take place September 10-12 in Munich Germany.   http://ismar.vgtc.org/...