#AWE2014
Syntertainment

Syntertainment

Syntertainment lives at the intersection of entertainment and reality. Created by game industry legend Will Wright, visionary technologist Avi Bar-Zeev and members of The Stupid Fun Club, we are a growing team of talented designers, technologists, and entrepreneurs who have previously created genre-defining works like SimCity, The Sims, Spore and Google Earth. We are dedicated to changing the world through uniquely fun and lasting user experiences. http://www.syntertainment.com/...

Augmented World Expo

Augmented World Expo

The way we experience the world will never be the same. We no longer interact with computers. We interact with the world. A set of emerging interrelated technologies such as augmented reality, gesture interaction, eyewear, wearables, smart things, cloud computing, big data, and 3D printing are completely changing the way we interact with people, places and things. These technologies create a digital layer that empowers humans to experience the world in a more advanced, engaging, and productive way. Augmented World Expo will showcase the best in augmented experiences covering all aspects of life: health, education, emergency response, art, media and entertainment, retail, manufacturing, brand engagement, travel, automotive, and urban design. It will be the largest ever exposition to bring together technologies that will change our lives and the world. In 2012, the third annual ARE event, over 600 buyers and builders of AR in entertainment, media, education, healthcare, government, tourism, automotive, sports and other vertical markets, united in the 2 day must-attend event in Silicon Valley. Augmented Reality.ORG, the producer of AWE is proud to announce the maturing of an edgy conference about augmented reality into the world’s first expo about the augmented world.  If you loved ARE you are going to find Augmented World Expo the most important event of 2013. AWE 2013 invites today’s technology leaders to learn, network, and share their expertise in technologies that change the way we interact with the world.  Presentations should cover a range of emerging technologies such as augmented reality, gesture interaction, eyewear, wearables, smart things, cloud computing, big data, and 3D printing. Presenters can choose from a set of topics and industries that address the latest trends, strategies and business growth opportunities of the augmented world. AWE 2013 will be held at the Santa Clara Convention Center, on June 4-5, 2013. and is expected to draw 1,000 attendees. In addition to the presentation tracks, AWE 2013 will include mind-blowing keynotes by industry leaders on the main stage. With the proven track record and the tremendous momentum in the Augmented Reality industry and interrelated technologies, AWE 2013 will set a new record and expected to draw 1000 attendees that seek to leverage augmented reality into a productive, sustainable and entertaining new medium. AWE 2013 will spotlight inspiring keynotes by industry luminaries, and feature more than a 100 speakers from leading Augmented World companies in more than 30 hours. Organized into business, technology and production tracks, the conference program is designed to address topics such as: current augmented world market scope and what’s expected in the next 5 years latest augmented world innovations, engines and tools showcases and postmortems of landmark augmented world projects how to leverage AW to advance your brand, attract and keep your customers how to build successful campaigns and products that will delight users. The exhibition floor will unite all the leading providers of Augmented World services and products, and offer a fantastic opportunity to witness demonstrations, speak with the architects of these experiences and network all participants in this exciting industry. Last year’s successful activities such as the ARt Gala, AR Start up launch pad, and The Auggies (best AR demo awards) will return to delight attendees. The new Augmented Future plenary session will feature ground breaking ideas that will change the augmented world. Learn more about Augmented World Expo and its organizers at www.AugmentedWorldExpo.com and stay up to date with the latest developments by following @arealityevent on Twitter, and facebook page at www.facebook.com/augmentedrealityevent AWE chairs include: Ori Inbar, CEO of AugmentedReality.ORG, author of the popular AR blog, Games Alfresco, and co-founder of Ogmento – developer and publisher of mobile augmented reality games; Tish Shute, CCO of AugmentedReality.ORG, strategist at Stupid Fun Club, technologist and founder of Ugotrade – a leading blog focused on augmented reality and the future of mobile social communications; AugmentedReality.ORG is a non-profit organization backed by leading AR companies and the ISMAR committee (the prime academic event for Augmented Reality.) All profits from AWE are reinvested into AR.ORG’s industry services. ...

AugmentedReality.org

AugmentedReality.org

Our Mission: Advancing Augmented Reality to Advance Humanity. Our Goal: Inspire 1 Billion active users of augmented reality – before the end of the decade – that is 2020. AugmentedReality.org is a global not-for-profit organization dedicated to advancing and promoting the true potential of augmented reality. As trusted partner of its members and supporters, AR.org facilitates and catalyzes the global and regional transformation of the AR industry. AR.org also owns and produces the largest international event for augmented reality and the global forum for AR innovation: Augmented World Expo (formerly Augmented Reality Event). All profits from the event are reinvested into AR.org’s industry services. By nurturing a network of global and local events we: Educate and boost awareness about the real power of AR Connect the best talent around the world with the best in AR Hatch AR initiatives and help bring them to market AR.ORG unites hundreds of companies, and thousands of entrepreuneurs, engineers and designers – commited to advancing Augmented Reality – an emerging technology that digitizes interaction with the physical world. Members tap into valuable members-only resources: major discounts to industry events, networking opportunities with industry leaders, up-to-date educational programs and technical training, unparalleled market research, exposure in extensive promotional programs, and representation in the voice of the industry. AR.ORG also owns and produces Augmented World Expo (AWE) – the largest international event for augmented reality and the global stage for innovation in the augmented world. All profits from ARE are reinvested into AR.ORG’s industry services.   http://www.augmentedreality.org/...

Stupid Fun Club

Stupid Fun Club

Stupid Fun Club is creating a new genre of mobile experiences and re-inventing gaming, toys, robots, and television....

6 Days to ARE 2011: an Interview with Vernor Vinge – Smart phones and Empowering Aspects of Social Networks & Augmented Reality Still Massively Underhyped

Many of the pioneers in the emerging AR industry who will be speaking at, and attending Augmented Reality Event (ARE 2011), consider “Rainbows End” one of their key inspirations. Here is an excerpt from an UgoTrade interview with author Vernor Vinge – just 6 days prior to event: Tish Shute: What is the best and worst, in your view, about the way Augmented Reality is emerging from science fiction into science fact? Vernor Vinge: Progress that sets the stage: The worldwide market penetration of cellphones in the era 2000-2010 was of a size and speed that would have counted as foolish implausibility even in science-fiction of earlier times. More than half the human race suddenly had access to knowledge and comms. Being in the middle of this firestorm of progress, we can’t really judge ultimate effects, but I expect that smart phones and the empowering aspects of social networks and AR are still massively underhyped. (This is not to say that individual innovation enterprises can’t fail; the treasure is there for those who dare, and ultimately the whole human race can benefit.) Tish Shute: What do you feel will be the most impactful application of AR in people’s everyday lives? Vernor: AR apps that let each person/team see those aspects of physical reality that are important for their current activity. Pointing technologies that coordinate with that AR vision. The combination is a revolution of interfaces, and the probable physical disappearance of more and more of the gadgets that twentieth century people associated with high tech. Read the rest of the interview  at UgoTrade. Vernor Vinge will be judging the competitors at The Auggies for the best AR demo at ARE 2011. Also, come see him discuss the state of Augmented Reality at the ARE 2011 event wrap up with Bruce Sterling. Just 6 days left: Register Today for the ARE 2011 event...

Bruce Sterling To Keynote are2010

Bruce Sterling to Keynote First Commercial Augmented Reality Event June 2 & 3, Santa Clara Convention Center Call for additional speakers at industry’s first global event now open SAN FRANCISCO, January 19, 2010 – Augmented Reality Event (ARE), announced today that the first global conference dedicated to advancing the business of augmented reality will be held at Santa Clara Convention Center, June 2 – 3, 2010. The activities will be kicked off by a highly anticipated keynote from the “augmented reality prophet,” world-renowned author, futurist, editor and critic, Bruce Sterling. Start-ups, developers, mobile and hardware companies along with organizations within entertainment, media, education, healthcare, government, tourism, and many more, will gather to focus on evolving the much hyped technology into a productive, sustainable and entertaining new medium. ARE will include more than 30 sessions organized into business, technology and production tracks, designed to address topics such as: current augmented reality market scope and what’s expected in the next 5 years, latest augmented reality innovations, engines and tools, showcases and postmortems of landmark augmented reality projects how to fund and build a successful augmented reality start up, how to leverage augmented reality to advance your brand, attract and keep your customers, and how to build successful campaigns and products that will delight users. The exhibition floor will showcase leading companies and products in augmented reality and will also host a career fair to help kick start the young industry.  ARE is currently accepting submissions for speakers, demos, roundtables, and exhibitors. “We are entering a new era where proximity based social networks and augmented reality will be one of our most important forms of communication,” said Sean Lowery, event director of ARE. “Having experienced and passionate leaders, who are at the epicenter of the augmented reality movement, ensures ARE will be a don’t miss event with valuable content focused on the latest innovations, business models and how to successfully bringing augmented reality to the market.” ARE chairs include: Ori Inbar, author of the popular AR blog, Games Alfresco, and co-founder and CEO of Ogmento – developer and publisher of mobile augmented reality experiences; Tish Shute, technologist, developer, and founder of Ugotrade – a leading blog focused on augmented reality and the future of mobile social communications; whurley, founder of whurleyvision –UI/UX (user experience) research and development studio. The Augmented Reality Consortium, a group of individuals and organizations who are actively involved in pioneering augmented reality research, application, design, and theory is also supporting development of ARE. Learn more about Augmented Reality Event and its organizers at www.aurta.org and stay up to date with the latest developments by following @arealityevent on Twitter. Press contact: Jen Cadmus 512-934-8350 press@augmentedrealityevent.com Exhibitor and sponsorship contact: Sean Lowery 503-570-6295 sean@augmentedrealityevent.com...