#AWE2014
Tomi Ahonen

Tomi Ahonen

Tomi T Ahonen – Author, Consultant and Motivational Speaker – Author of twelve bestselling books on mobile, already into multiple printings and translated into several languages, Tomi’s books and theories are quoted in over 120 published books by his peers. The former Nokia executive lectures at short courses at Oxford University and is regularly quoted in the press in over 400 articles published in over two dozen languages on all six inhabited continents. Tomi is often seen on TV talking about mobile and digital trends and has been seen at over 250 conferences on over 80 cities in over 50 countries and attended by a cumulative audience of over 100,000 people. His reference list includes most major tech companies in the Fortune 500 including Axiata, BT, China Mobile, Google, Hewlett-Packard, IBM, Intel, LG, Motorola, Nokia, NTT DoCoMo, Orange, RIM, SK Telecom, Telenor, TeliaSonera, Tigo and Vodafone, etc....

Thomas Alt

Thomas Alt

Thomas Alt founded Metaio, Inc in February 2003 together with Peter Meier and is currently serving as the CEO in both Munich, Germany and San Francisco, California. His professional experience with Augmented Reality solutions includes working at Volkswagen AG in Wolfsburg. During the two years he spent there, he was the driving force behind implementing the virtual techniques used for manufacturing planning. Thomas received his PHD in 2002 from Otto-Von-Guerike Universität Magdeburg, where he focused his dissertation on Augmented Reality. After receiving his PHD he entered in and won the Futuresax business plan contest. The money earned from this contest he used to create Metaio, Inc. Thomas is a featured guest speaker at various international conferences as well as a guest-lecturer at the Technical University of Munich....

Sally Applin

Sally Applin

Sally A. Applin is a Doctoral Candidate at the University of Kent at Canterbury, UK, in the Centre for Social Anthropology and Computing (CSAC) with a focus on mediated and PolySocial Reality (PoSR). She holds a Masters degree from the graduate Interactive Telecommunications Program (NYU/ITP) within New York University’s Tisch School of the Arts, and a BA in Conceptual Design from San Francisco State University. Sally has had a 20+ year career in the science museum design, computer software, telecommunications, and product design/definition industries working as a Senior UX Designer, Senior Consultant and Ethnographer. Sally is a founding member of AnthroPunk and is currently researching the impact of technology on culture, and the consequent inverse: specifically the reifications of Network Space in Personal Space. Sally is also a member of IoT Council, a think tank for the Internet of Things....

Roy Lawrence Ashok

Roy Lawrence Ashok

Roy Ashok is the product manager of the augmented reality (AR) platform at Qualcomm. In this role, Ashok handles the product requirements for Qualcomm’s augmented reality software development kit (SDK). He is also responsible for Qualcomm’s AR developer relations, a community of more than 5,000 active developers who use the Company’s AR SDK to build cutting edge applications. Ashok created and managed Qualcomm’s 2010 Augmented Reality Developer Challenge that attracted more than 50 global developers who competed for $200,000 in prizes. When Ashok first joined Qualcomm in 2003, he held an engineering position. As senior engineer, he developed VoIP and video telephony systems for 3G technologies such as UMTS and EV-DO Rev A. Before joining Qualcomm, Ashok was a software engineer at Hughes Software Systems where he helped build early commercial VoIP signaling stacks and frameworks. While completing his MBA, Ashok acted as manager for BR Ventures (Cornell University’s early stage venture fund), led an investment into Appinions (Jodange Inc), and evaluated several startup companies....

Amir Baradaran

Amir Baradaran

Iranian-Canadian, New York-based media and performance artist, works in the field of Augmented Reality (AR). Speculative public experiences exploring the philosophical and social underpinnings of technology, authorship and identity are staged using AR technology and concepts. Under the rubric FutARism, AR is situated as a new installation and performance art medium. Experiential, conceptual and legal shifts are used to explore radical subjectivities, failed utopias, and mysticisms. Installations include SamovAR & The Tempest in the Teahouse, AR Installation & Performance, Armory Arts Week, NYC, 2012 | Beware the Dream Sticher, Iranian Arts NOW, The Arts Arena, Citéinternationale des Arts, Paris, France 2012 | Growing Panes performance (The British Museum, Art & Patronage Summit, UK) | The Buzzz (Miami Art Basel) | Venice Augmented (54th Venice Biennale, Italy) | Frenchising Mona Lisa (Louvre Museum, Paris) | Takeoff (MoMA, NY, NY) | “Simple as Drinking Water,” winner of 2011 International Symposium on Mixed and Augmented Reality (ISMAR) video competition | Transient (2010), video installations placed in New York City taxis (approx. 1.5 million viewers) | and The Other Artist Is Present (2010), a guerrilla performance at MoMA, NY, NY. Published in Art in America, Forbes, ARTNET, ARTINFO, BBC and NPR....

Patricio Barreiro

Patricio Barreiro

Patricio Barreiro is the co-founder and COO of Innovar Group, a South American IT company based in Argentina with operations in Brazil, which aims to integrate creative solutions for businesses to succeed in the Web 2.0 world. Pioneer in the region, the firm has been integrating Augmented Reality applications that provide a link between reality and virtual contents for smart devices. Patricio has got a degree in Law at Universidad Del Salvador and another one in Journalism granted by TEA. He has also completed a degree in Institutional Communication at Austral University as well as an MBA at ESEADE. Patricio is a dynamic professional with highly qualified skills as Communication advisor for the IT market. He has extensive experience in new media, digital content development, community management, corporate image and online market analysis. He has been working for the last 5 years on communication and brand engagement applied to domains such as Augmented Reality and Gamification. He has lectured in forums and conferences in Argentina, Brazil and the USA....

Avi Bar-Zeev

Avi Bar-Zeev

Avi Bar-Zeev has spent the last 20 years working in real-time simulation, human-computer-interaction and internet scale applications on projects as diverse as load-balancing routers, robotic parachutes, and natural user interfaces. He co-founded Keyhole, Inc. in 1999, helped design and build the application known as Google Earth. At the time, he created the predecessor to KML and apparently invented the “Placemark,” envisioning a collaborative digital world analogous to and augmenting the real one. He was an early employee or consultant to startups like Intrinsic Graphics (3D games), F5 Networks (scalable web services), and Linden Lab, developing core technologies for Second Life, including their procedural 3D object system. Earlier in his career, he helped develop Disney’s Aladdin’s Magic Carpet VR Ride, one of the first truly real-time (60 fps) first-person immersive VR entertainment experiences, and went on to lead or influence other interactive 3D experiences for Disney and DisneyQuest, along with several R&D incubations. He most recently spent four years embedded with Microsoft, helping to pitch, design and prototype new products and experiences for Bing, Microsoft’s Startup Business Group and XBox Incubations....

Gene Becker

Gene Becker

Gene Becker is a principal instigator for the Mobile & Services UX Lab at Samsung. Previously he worked on augmented reality, contextual media, and personal, ubiquitous and cloud computing with friends in places like Layar and HP Labs....

Oriel Bergig

Oriel Bergig

Oriel Bergig is Head of Labs and Co-Founder at FlyBy Media. Leveraging a background that spans academia, industry, and start-ups, Oriel has experience in the technical and business aspects of getting from R&D to consumer products. Prior to Flyby Oriel was the V&P of R&D at Ogmento where he worked with leaders in the space to advance Augmented Reality Games and bring them to mass market via mobile. Previouly, Oriel founded a computer software start-up targeting the educational market and worked at Dalet, a global leader in digital broadcasting where he was involved in the company re-focus from audio to video. During his career, Oriel has led software development projects and participated in various aspects of software design and development. He has also given a series of lectures in academic and industrial conferences, and advised a number of technology start-ups. Oriel graduated summa cum laude with a M.Sc and B.Sc. in Computer Science from Ben-Gurion University in Israel, where he also performed his Ph.D. work in the field of Augmented Reality. Company: Flyby Media http://flybymedia.com  Related Products: Flyby Messenger...

BC (“Heavy”) Biermann

BC (“Heavy”) Biermann

Heavy is a tech artist and academic living in Southern California. Deriving his pseudonym from his penchant for philosophical discussion, Heavy possesses an interdisciplinary background that comprises technology, academia, and the arts. With a PhD in Humanities [ Intermedia Analysis ] from the Universiteit van Amsterdam, he has worked as both a university professor and a tech developer in Anaheim, Prague, and Saint Louis. Since 2007, Heavy has internationally presented his academic work, which explores augmented reality, art and semiotics in public space. As a kind of synthesis between scholarly inquiry and emerging media, Heavy founded The Heavy Projects to investigate how the fusion of creativity and technology can uncover new modes of relaying ideas. Building upon existing technological and theoretical frameworks, Heavy creates innovative interfaces between digital design and physical worlds in ways that provoke the imagination and problematize existing styles of art, design, and interaction....

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