#AWE2014
Quad Graphics

Quad Graphics

We’re innovative people redefining print. Quad/Graphics has been a breakaway company since Day One. The late Harry V. Quadracci founded the company in 1971 with the belief that doing things differently – and better – could propel a tiny upstart into an industry-leading printer. Today, Quad/Graphics is a leading global provider of print and multichannel solutions for consumer magazines, special interest publications, catalogs, retail inserts/circulars, direct mail, books, directories, and commercial and specialty products with 50-plus print-production facilities on three continents. Our employees are encouraged to think and act like owners and innovate solutions that push print’s boundaries to strengthen its value to clients. As a printing industry innovator, we are committed to redefining the power of print in a multimedia world. We’ve ramped up the aggressiveness of ink on paper by strategically applying data to create targeted, relevant print messages and then connect those messages with other forms of digital, mobile, electronic and online media. This way, marketers and publishers can get the right message to the right person at the right time to maximize response and revenues. http://www.qg.com/...

Eyal Ofek

Eyal Ofek

Eyal is a senior researcher at Microsoft eXtreme Computing and Microsoft Research He received his M. Sc. and Ph.D. from the Hebrew University of Jerusalem, Israel in the areas of computer vision and computer graphics. He founded a couple of companies in the area of computer graphics, including the design & development of the successful Photon-Paint drawing and image retouching application for the Amiga computer, and managing the software R&D at 3DV Systems LTD, developing active real-time depth cameras for motion controlled gaming, later bought by Microsoft in 2008. He held a visiting lecture position at the school of computer science, Interdisciplinary Center, Herzelia, Israel. In 2004 he joined MSR and moved to work as a Researcher and Project Lead at the Platforms and Devices Center of Microsoft Research Asia (MSRA). He was also an affiliated member of the Visual Computing Group of MSRA. His research interests were Computer vision, IBR and interaction. In 2006 he joined the forming Virtual Earth, and shipped the first Street View technical preview. He founded the Virtual Earth Research Lab, which was unique at MS, being an integral part of a product group. The team developed new technologies of which many were shipped in Virtual Earth service such as privacy, matching of user images to street images, better texture compression and more. He is also a co-inventor of the MS touch mouse to be shipped in June 2011. In May 2011, Eyal joined the eXtream Computing Group (XCG) or Microsoft Research. Eyal co-chaired the 19th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems (ACM SIGSPATIAL GIS 2011), held during November 1-4 2011 in Chicago, Illinois. http://research.microsoft.com/...

Oculus VR

Oculus VR

Oculus VR™ was founded by Palmer Luckey, self-described virtual reality enthusiast and hardware geek. The company launched a Kickstarter campaign to help fund development of their first product, the Oculus Rift, a ground-breaking virtual reality headset for immersive gaming. With the support of top video game companies including Valve, Epic Games and Unity, the Kickstarter was an enormous success, raising over $2.4 million in funding from project backers and supporters around the world. The team is currently developing the Oculus Rift in an effort to revolutionize the way people experience interactive content....

Palmer Luckey

Palmer Luckey

Palmer is the original founder and designer of the Oculus Rift. Before starting Oculus VR™, Palmer worked as an engineer at USC’s Institute for Creative Technologies (ICT) in the Mixed Reality lab, where he contributed to research and development of virtual reality systems and head-mounted displays. Palmer is also known for having the world’s largest collection of VR headsets and founding the ModRetro Forums....

The Glassware Foundry

The Glassware Foundry

Google Glass is a revolutionary new platform that helps people connect, share, get info & learn things in ways never before possible.  Where most developers are limited to shuffling cards and resting on what’s been dealt from google’s deck thus far, we say HIT IT! and able to go all-In with full confidence in what’s coming next.  We’re experts at using glass to magnify whatever hand you’re holding, and building core services & platforms that deliver next gen apps & results today. Gunslinging dev’s with aces up their sleeves should contact us for work cracking glass.  Partners & Angels inclined to ante up should call for practical advice on how to play this out and to learn the tells of the table.  Truth is, glass & related tech won’t be a pure play till Jan. 2015, and recent glass hacks have thrown a giant fork in the road, but there are ways to focus & capture attention, markets and serious revenue from vertical & viral hybrid plays (glass/mobile) that scale today.  Visit GlasswareFoundry.com to buy in. http://www.GlasswareFoundry.com  ...

IDEABuilder

IDEABuilder

Interactive Design, Engineering and Architecture http://ideabuilderhomes.com/...

Augmented World Expo

Augmented World Expo

The way we experience the world will never be the same. We no longer interact with computers. We interact with the world. A set of emerging interrelated technologies such as augmented reality, gesture interaction, eyewear, wearables, smart things, cloud computing, big data, and 3D printing are completely changing the way we interact with people, places and things. These technologies create a digital layer that empowers humans to experience the world in a more advanced, engaging, and productive way. Augmented World Expo will showcase the best in augmented experiences covering all aspects of life: health, education, emergency response, art, media and entertainment, retail, manufacturing, brand engagement, travel, automotive, and urban design. It will be the largest ever exposition to bring together technologies that will change our lives and the world. In 2012, the third annual ARE event, over 600 buyers and builders of AR in entertainment, media, education, healthcare, government, tourism, automotive, sports and other vertical markets, united in the 2 day must-attend event in Silicon Valley. Augmented Reality.ORG, the producer of AWE is proud to announce the maturing of an edgy conference about augmented reality into the world’s first expo about the augmented world.  If you loved ARE you are going to find Augmented World Expo the most important event of 2013. AWE 2013 invites today’s technology leaders to learn, network, and share their expertise in technologies that change the way we interact with the world.  Presentations should cover a range of emerging technologies such as augmented reality, gesture interaction, eyewear, wearables, smart things, cloud computing, big data, and 3D printing. Presenters can choose from a set of topics and industries that address the latest trends, strategies and business growth opportunities of the augmented world. AWE 2013 will be held at the Santa Clara Convention Center, on June 4-5, 2013. and is expected to draw 1,000 attendees. In addition to the presentation tracks, AWE 2013 will include mind-blowing keynotes by industry leaders on the main stage. With the proven track record and the tremendous momentum in the Augmented Reality industry and interrelated technologies, AWE 2013 will set a new record and expected to draw 1000 attendees that seek to leverage augmented reality into a productive, sustainable and entertaining new medium. AWE 2013 will spotlight inspiring keynotes by industry luminaries, and feature more than a 100 speakers from leading Augmented World companies in more than 30 hours. Organized into business, technology and production tracks, the conference program is designed to address topics such as: current augmented world market scope and what’s expected in the next 5 years latest augmented world innovations, engines and tools showcases and postmortems of landmark augmented world projects how to leverage AW to advance your brand, attract and keep your customers how to build successful campaigns and products that will delight users. The exhibition floor will unite all the leading providers of Augmented World services and products, and offer a fantastic opportunity to witness demonstrations, speak with the architects of these experiences and network all participants in this exciting industry. Last year’s successful activities such as the ARt Gala, AR Start up launch pad, and The Auggies (best AR demo awards) will return to delight attendees. The new Augmented Future plenary session will feature ground breaking ideas that will change the augmented world. Learn more about Augmented World Expo and its organizers at www.AugmentedWorldExpo.com and stay up to date with the latest developments by following @arealityevent on Twitter, and facebook page at www.facebook.com/augmentedrealityevent AWE chairs include: Ori Inbar, CEO of AugmentedReality.ORG, author of the popular AR blog, Games Alfresco, and co-founder of Ogmento – developer and publisher of mobile augmented reality games; Tish Shute, CCO of AugmentedReality.ORG, strategist at Stupid Fun Club, technologist and founder of Ugotrade – a leading blog focused on augmented reality and the future of mobile social communications; AugmentedReality.ORG is a non-profit organization backed by leading AR companies and the ISMAR committee (the prime academic event for Augmented Reality.) All profits from AWE are reinvested into AR.ORG’s industry services. ...

PCH International

PCH International

PCH International was founded by Liam Casey in 1996, with corporate headquarters in Cork, Ireland and operational headquarters in Shenzhen, China. Our services span all stages of the consumer product development and supply chain, from concept to delivery, and all critical steps in between. We combine our end-to-end services with a unique understanding of China and transparent partnerships to deliver absolute peace of mind to our clients. PCH is the partner behind-the-scenes responsible for some of the most successful consumer electronics accessories launches. PCH is the enabler, turning an idea into a physical product in the hands of a consumer while optimizing quality, cost, and time-to-market for our clients. Our clients are located all over the world, from the technology giants of Silicon Valley to every corner where promising opportunities arise. To successfully capture these opportunities, PCH has established 10 regional offices across multiple time zones, ensuring that we are always available to service and anticipate the needs of our clients. PCH is an Award Sponsor for Best Connected Hardware at Augmented World Expo 2013. www.pchintl.com      ...

Naomi Kawase

Naomi Kawase

Naomi Kawase is a designer and product release manager at the Vancouver, Canada office of NGRAIN—a leading provider of voxel-based, interactive 3D software and solutions.  Before joining NGRAIN, Naomi was an established member of the video game industry.  She pioneered user experience work in the game industry in Vancouver with her start at Electronic Arts in 2000, and was also one of the original instructors in the Game Design program at Vancouver Film School.  With experience in various creative and start-up environments, she is now very excited to be involved in the upswing of augmented reality… running shoes are on!   Outside of work, Naomi volunteers for the Society for Canadian Women in Science and Technology (SCWIST), leading STEM workshops for Brownies in the Girl Guides of Canada program....

Brady Forrest

Brady Forrest

Brady Forrest recently took a position at PCH International to enable the hot new sector of Hardware startups to be successful. Previously he was an associate at Khosla Ventures, Shepherd/Co-Founder at Ignite, and O’reilly media, and has played the role of advisor for over 500 Startups....

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