#AWE2014
CogniVu

CogniVu

Today a major transformation in computer vision is underway. Embedded vision, the requirement for small embedded platforms to ‘see’, is proliferating across a broad range of vertical markets. Cars that see and independently respond to traffic conditions, wearable devices to extend use of technology in our everyday life, smart phones that provide an augmented reality view of their surroundings to the user, gesture control of home entertainment devices, face recognition for access control, all of these are just a few examples of embedded vision driving new applications. However, as vision processing becomes more sophisticated, and as multiple vision functions are combined on single platforms, it is impossible with conventional processing architecture to meet real time performance requirements and keep within the power and size constraints of the embedded system. CogniVue’s revolutionary APEX Image Cognition Processor (ICP) core and vision toolkits allow developers to achieve >100x advantage in performance per power per area versus incumbent technologies, enabling the creation of previously implausible vision products. From dedicated hardware IP, code development tools and libraries, to algorithm development toolkit and application software demos, CogniVue enables its customers and partners to create or improve their embedded vision solution at all levels. CogniVue is innovating with vision, enabling new and revolutionary vision-based applications, serving wearables, industrial and automotive markets. - See more at: http://www.cognivue.com/about.php#sthash.Uh2OVSXs.dpuf...

Simon Morris

Simon Morris

Simon brings over 20 years of professional experience from both private and public semiconductor companies imparting a strong business and technology management background to CogniVue. He has a pervasive understanding in all areas of semiconductor business and product development. In addition to establishing a new corporate vision and market strategy for CogniVue, Simon is responsible for leading the evolution of the company from an R&D cost center through spin-out to an independent privately held fabless semiconductor and embedded software business. Prior to joining CogniVue, Simon was Director at BDC Venture Capital, responsible for investment strategy with a focus on advanced technologies and semiconductor. From 1995-2006 he held various senior and executive leadership positions at Atsana Semiconductor, a venture-backed massively parallel processor company, and senior positions at Texas Instruments. At TI his team established the highly successful Communication Infrastructure business, leading the development of TI’s first 3G base station chipset and TI’s first C64X based DSPs – winning nine out of ten base station customers. He also worked in the Wireless Terminals Business Unit at TI, and led the Mobile Digital Broadcast business. He holds an M.Eng in Electrical Engineering and a B.Eng in Electrical Engineering from the Royal Military College of Canada and is a member of the Professional Engineers of Ontario. - See more at: http://www.cognivue.com/...

Ryan Burgoyne

Ryan Burgoyne

Ryan has been dreaming about, designing, and developing wearable AR applications since before he knew there was such a thing as Augmented Reality. Once he discovered that he wasn’t alone in his crazy vision of a holographically-enhanced future, he packed up his laptop and home-made paper-board AR stereoscope, then made the trek to AWE 2013. He was impressed by Metaio’s booth, where he got to try out LEGO Virtual Box (Ryan is a LEGO nut) and Metaio’s amazing 3D tracking, while company reps checked out his home-built AR concept. Apparently the impression was mutual; Ryan started as a Research Engineer at Metaio’s Dallas Research Lab in January 2014! At Metaio, Ryan takes the lead in integrating amazing new tracking technologies cooked up by the Dallas R&D team into the Metaio SDK. He has a particular passion for interactive virtual holography; nothing excites Ryan like the fusion of stereoscopic 3D graphics with natural motion control for real-time-real-space AR!...

Chris McGugan

Chris McGugan

Chris McGugan is Vice President and General Manager of Emerging Products & Technology at Avaya. The role includes responsibility for software development, product management and marketing. Emerging Products & Technology includes DevConnect, Avaya’s 3rd party developer network, cloud solutions, contact center and UC applications as well as research into various forms of collaboration technologies. Most recently, Chris was Avaya’s Vice President of Product Management for Contact Center Solutions from 2008-2011. The role included responsibility for product roadmaps, architecture, and overall direction of the contact center offers. Prior to this, Chris was Vice President of Products & Engineering at Belkin, a leader in the consumer electronics market, where he lead the overall product portfolio, design, and research and development efforts for their consumer and commercial product lines. Prior to Belkin, Chris was Sr. Director, Product Management at Motorola (formally Symbol Technologies), where he was responsible for all enterprise wireless products in the Motorola portfolio. Chris arrived at Symbol Technologies following a 9 year voice and data networking career with Cisco Systems. While at Cisco, Chris held various senior management positions in the routing and switching businesses, research and education business, and was responsible for the direction of many product lines during his tenure. Chris remains active in many technology standards bodies and industry associations, helping drive the advancement of networking technology. Chris is an alumnus of North Carolina State University in Raleigh, North Carolina....

Yoni Nevo

Yoni Nevo

Yoni Nevo is the CEO and co-founder of Cimagine Media with more than 15 years of international management experience in business development, marketing, strategy, product management, and software engineering at Cimagine, ECI Israel, ECI USA, and Amdocs. The Cimagine solution enables consumers to visualize products in their homes without the need to print markers. The cloud based platform allows retailers to augment their e-commerce websites, mobile apps and offline media quickly and without costly maintenance. This leads to greater customer engagement and therefore boosting online conversion rates and in-store sales. Cimagine Media strives to create the most usable AR technology. Cimagine  augmented e-commerce solution...

Barry Po

Barry Po

Dr. Barry Po is Director of Product Management at NGRAIN, the leading provider of interactive 3D augmented reality and visualization technology for enterprise businesses worldwide. He is responsible for global product strategy and looks after product design and development across the company. Over the course of his career, he has led product teams at some of the world’s most recognizable brands. His previous roles include a stint at Nokia, where he looked after developer product strategy and portfolio planning across the company’s Lumia and Asha device families, and HSBC where he led global experience design, digital product management, and digital marketing across its personal, commercial, and global banking services. Barry holds a Ph.D. in Computer Science (Human-Computer Interaction) from the University of British Columbia, where he conceptualized augmented and virtual experiences for mobile, tablet, and immersive environments. He is the recipient of several awards for his work, including an NSERC Industrial Research and Development Fellowship....

Cimagine

Cimagine

Cimagine Media offers a true, markerless AR solution, enabling retailers and brands to augment commerce. Our AR platform is cloud-based and omnichannel thus allowing for seamless integration of a retailer’s e-commerce, m-commerce and offline media without costly maintenance. With our companion app, consumers are then able to engage with products in their homes with a click of a button. Our patent pending technology allows the consumer to view the product in the intended location from any angle while still maintaining position and scale. Come try our app at AWE2014....

Eric Krzeslo

Eric Krzeslo

Eric has been a 3D enthusiast for more than 15 years and has managed SoftKinetic’s development work since 2003. Before joining SoftKinetic, he was a founding member of 72dpi, a developer of 3D technologies for the communication industry including the web, broadcast and live interactive experiences. Before that he started CMyK, a provider of high-end 3D simulations and CAD software. At the beginning of his career, Eric launched the 3D modeling and rendering studios for Belgium’s most famous architectural firm. Eric graduated from the Victor Horta Architecture Institute in Brussels....

On The Go Platforms

On The Go Platforms

OTG is creating a new interface for wearable technology called Ari. https://www.otgplatforms.com/...

Top 5 Trends to Experience at AWE 2014

Top 5 Trends to Experience at AWE 2014

Here are my top 5 trends in the interactive world to experience at AWE 2014 next week in Santa Clara: From Gimmick to Value The first trend we noticed in the past year is that Augmented Reality has made a transformation from a gimmick to a valuable solution. From a girl jumping on a marker – to applications that help in retail, healthcare and sports, training, entertainment, and many other fields that are being revolutionized with AR and Wearables. From Mobile to Wearable The iPhone and Android smartphones enabled the masses to experience AR for the first time. And once we experienced it – we wanted more. For years we have been waiting for real AR glasses to arrive that will unleash AR experiences at an order of magnitude better – hands free, always on, making us better at anything we do. 2014 is Clearly the year of the Wearable with Glass on everyone’s mind (which BTW is good, bad and sometimes ugly for the industry – but overall great). And even more fascinating is the numerous companies launching AR smart glasses this year: Vuzix, Epson, Meta, Optinvent, Atheer Labs, Laster… But we have to remember these are 1.0 products (some would say beta), and Mobile platforms will continue to serve the majority of AR experiences for another couple of years until glasses reach the inflection point. From Consumer to Enterprise This is the most significant trend I am seeing this year. The industry is clear eyed, and recognizes that until the masses adopt glasses in a few years – the big revenue drivers are currently in the Enterprise. Enterprise AR is exploding with projects spanning from training, to warehouse picking, to the field service, to security, and many other areas which are driven by fortune 1000 companies’ who must find new ways to improve business processes: GE, Raytheon, Walmart, Boeing, Verizon, are among these big names who are investing funds and talent in these initiatives. Having said that many valuable consumer applications will continue to delight users in the coming years and eventually will become as big a market as for smartphones. From GPS to 3D–fying the World The first AR demo on a smartphone in 2008 showed a castle on a hill in Austria with an info bubble extracted from wikipedia. That was based on GPS and it wowed the world. But when trying it in urban areas – or worse indoors – many realized GPS is not accurate enough and it significantly detracted from the experience and turned people away. With recent technological advances all of a sudden you and I can have in our hands the tools to map and sense the world in 3D. 3D depth cameras, miniature lasers, motion, sound, and signal sensors are tracking us and our surroundings and enable computers to see and understand the world more accurately than ever. This is a hugely important factor to make the world a more interactive place! The New New Interface All of the above trends are ushering the biggest change of all – computers are disappearing onto our bodies and into the environment and a new interface is emerging. Multi touch was heralded a few years ago as the new interface. But when you break away from the screen, beyond touching a limited 2D surface – there is a potential for a much more intuitive experience. Today, we are so oblivious to our surroundings. Not to mention we bump into things when texting while walking. Computers rarely activate our brains to look around. And yet, the need to interact with the real world is in our bones. We crave to “click” on: people, places, and things. Our job is now to invent this new interface, and it’s definitely not HCI (Human Computer Interaction) which has been studied for 40 years. We have to leave the old metaphors behind. I believe it’s a new domain in design that should be thought of as HWI – Human World Interaction. Let’s join forces in the pursuit of this new new interface! And that wraps up my top 5 trends to expect at AWE 2014. What are your top 5? There is probably no better place to experience these trends in action than at AWE 2014: 100 talks by 150 industry innovators, hundreds of demos by leading startups and major corporations, and connecting with 2000 like-minded professionals working hard to make the world a more interactive place. It will be AWEsome. See you next week in Santa Clara California!...

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