#AWE2014
LusoVu

LusoVu

LusoVU is a Spin-off of LusoSpace (www.lusospace.com) which inherits from its mother company a deep knowledge in state of the art technology and a DNA of quality solutions. LusoVU designs, develops, prototypes, integrates and produces Augmented Reality hardware and software solutions based on its acquired disruptive concepts that will enable it to reach beyond current paradigms of communication. Our Mission, Vision and Values will demonstrate our drive and our goals: Mission: To increase life by connecting people beyond the human senses. Vision: To be the catalyzer of the new human interaction paradigm. Values: PII, the AUGMENTED magic PI number Passion to do great things for great people Imagination to do special things for special people Integrity to do the right things for the right people LusoSpace’s work in Augmented Reality started in 2005 with a study to identify new means of communication for astronauts. By 2007  LusoSpace created its first Head Mounted Display prototype for Augmented Reality applications. Since then LusoSpace has continued its investment having achieved a totally disruptive optical solution named Lisplay™ (patent pending). While there is still development work to be done (full color, higher resolution, even  wider field of view), the first Lisplay™ proof of concept is now available and will be on show at AWE2014. Participants will be able to witness the wide field of view, lightness, low power consumption amongst other groundbreaking possibilities. The Lisplay aims at being the augmented Reality HMD holy grail; the solution puts the lens and the display in front of the user’s eye, being transparent, as thin and light allowing for the next gen HMDs to be quite similar to normal glasses. In fact the whole concept is even capable of being placed ON prescription glasses! Visit us at booth 96 on the digital eyewear pavilion and take a peek at what the future will bring!  www.lusovu.com...

OARN

OARN

The Ontario Augmented Reality Network (OARN) is a collaboration of universities, private-sector developers, cultural agencies, trade associations, local government, and business generators dedicated to building and expanding the Augmented Reality sector.  A gap currently exists in AR development; no one location yet dominates this young sector, giving Ontario the opportunity to take the lead in AR development rather than being left behind. http://www.oarn.net/...

GRAZ University

GRAZ University

In world-wide competition with comparable institutions, Graz University of Technology pursues top teaching and research in the fields of the engineering sciences and the technical-natural sciences. An integral part of putting together excellent education and training programs is knowing about the needs of society and the economy. Ultimately, the quality of the education and training at Graz University of Technology is carried by the strength of its knowledge-oriented and applied research. Numerous competence centers, the Christian-Doppler laboratories, special research fields, research focuses, and large EU projects are only a few examples of the University’s extremely active and successful research. http://www.tugraz.at/...

Wowwee

Wowwee

WowWee is a leading designer, developer, marketer and distributor of innovative hi-tech consumer robotic and entertainment products. WowWee was founded in 1988 as an independent research and development and manufacturing company, focused on cutting-edge technologies. WowWee has amassed a team of business people, engineers, and designers that have a proven ability to develop world-class products. http://www.wowwee.com/...

Magma Studios

Magma Studios

Magma Studios harnesses the incredible power of games to captivate the demanding “digital native” generation. Using an approach that integrates research, storytelling, and game design, our passionate team delivers world-class quality at a reasonable cost. Our client list includes Hewlett-Packard, National Geographic Channel, Netherlands Public Broadcasting, The Walt Disney Company and Singapore’s National Heritage Board. Foundered in 2005 by Aroon Tan and Chris Jones, Magma brings to any project our proven imagination, creativity and thoughtfulness, as well as our excellence in project management, 3D animation and 2D art design. The best design results from dialogue with the people who commission us. Understanding a subject, thinking strategically, appreciating our client’s needs and communicating to your target audience in an imaginative way are at the very core of what we do as a company. http://www.magma-studios.com/...

Percussa

Percussa

AudioCubes are smart wireless light-emitting objects, capable of sensing each other’s location and orientation, as well as distance to each other and objects nearby (e.g. your hands). AudioCubes are used by artists around the world for sound design, composition, live performance, music education, interactive installations, music therapy, and many other projects. AudioCubes are a “Tangible User Interface”, a new type of computer interface in which multiple objects are used together to carry out a task on a computer or mobile device, rather than pointing and clicking or touching displays to carry out tasks. Data or functions can be linked to AudioCubes, after which you can work with the data or functions simply by placing AudioCubes next to each other. AudioCubes were first developed and designed in 2003 by Bert Schiettecatte, and were launched in 2007. Since then, AudioCubes are in use by thousands of professionals around the world. New software applications are in constant development for AudioCubes. All software is free. http://percussa.us/...

Fighting Walrus

Fighting Walrus

Here at Fighting Walrus, our goal is to create the best personal drone experience using iOS.  We started the Fighting Walrus Radio project by crowdfunding it through Indiegogo and are now taking pre-orders.  The radios ship in September. http://www.fightingwalrus.com/...

Pachakutech

Pachakutech

http://pachakutech.com/...

AR Design – Supporting Material Library

A collections of papers as supporting material for Mark Billinghurst AR Design Workshop Perceptual Issues in Augmented Reality Revisited Trends in Augmented Reality Tracking, Interaction and Display- A Review of Ten Years of ISMAR A Survey of Augmented Reality Alternative Augmented Reality Approaches – projection – Oliver Bimber 2003 An Integrated Design Flow in User Interface and Interaction for Enhancing Mobile AR Gaming Experiences C62 – Usability of Augmented Reality Systems Advances in AR – 2001.pdf Co-Creativity Fusions in Interdisciplinary Augmented Reality Game Developments Cognitive Issues in Mobile Augmented Reality- An Embodied Perspective Handheld AR Games – A Triarchic Conceptual Design Framework Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games...

Sponsored Post: Enter the Intel Perceptual Computing Challenge

Sponsored Post: Enter the Intel Perceptual Computing Challenge

From Augmented Reality applications that you wear to ones that you experience all around you, the one thing AR apps have in common is that they are ALL Perceptual Computing. Perceptual Computing is the next BIG idea in human-computer interaction.  As an attendee or follower of the Augmented World Expo, that’s something you already know. You saw it in action. And Intel knows it too. Intel recently announced a $100-million dollar Intel Capital Experiences and Perceptual Computing  fund  to support software and application development in the Perceptual Computing space.  To jump-start the excitement and help developers get involved with the technology early, Intel kicked off part 2 of it’s Perceptual Computing Challenge in May. Intel is seeking out the developers who will usher in this new era of computing technology, and offering $800,000 in prizes for the best and brightest with this contest. The are are only three weeks left to enter the idea-submission phase of the challenge (Submission closes on July 1)! Intel will then choose 750 of the most innovative ideas and send each person a Creative Interactive Gesture Camera. With that and the Perceptual Computing SDK, finalists will have seven weeks to turn their idea into a reality....

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