#AWE2014
Make It Interactive!

Make It Interactive!

The chosen theme for AWE 2014 has been described as: Make the World More Interactive. Why, you ask?  Because an interactive world makes everything we do more engaging, productive, and ultimately more fun. Ok, that sounds cool, but what does it really mean – an Interactive World? What’s new about it and why now? Fact 1: 2014 is clearly emerging as the year of the wearable. Fact 2: The Internet of Things is becoming huge and valued by corporations like Cisco at over 14 trillion dollars. Fact 3: Augmented Reality have turned a corner and is showing real value. That’s all great – but what’s the motivation to unify these 3 emerging technologies into one story? How are these technologies transforming our lives? What is this interactive world? When you hear the term “interactive” – you think computers right? So what does it have to do with the physical world? In the last 30 years – since the Apple Lisa – the word “Interactive” has indeed been defined as a 2 way communication with a computer: A graphical user interface on a screen, controlled with a keyboard and a mouse. But if you keep going back in time, the first use of the term “Interactive” according to Webster’s Dictionary dates way back to 1832 with the original meaning defined as: “acts upon another person or thing”. I think that’s fascinating; think about it – for a million years humans learned by interacting with their surrounding environments. It was nature’s way to evolve us to what we are today. And that need to interact with the world has been imprinted in our DNA. I look at the last 30 years as a diversion; we have been hostages to screens, big and small… We now have a chance to break away and get back to the real world. So I did some more digging for new and fresh definitions of the term “Interactive” and found some interesting results. “Interactive” is now described as “Being able to manipulate or control the world.” Unlike what you may think, it is not about evil geniuses trying to take over the world but about creating a digital layer to enable us to interact with the physical world: with people, places and things. An interaction layer typically manifests itself with 3 elements: a device, an intuitive interface, and a communication method with objects. I see these 3 elements as: Wearable tech, Augmented Reality, and The Internet of Things. Ask any digital native and you’ll see 2 conflicting needs: On the one hand, we want computers to get smaller and cheaper while getting better and faster at improving our lives and work. Wearables are exactly that – mini computers on track to shrink and disappear onto our bodies. On the other hand, we want bigger and sharper displays; we want to see more and better (and preferably in 3D). And we also want a more intuitive interaction with the content at hand. But if computers are so small (take a smart watch for example) where are we going to hide these big screens? And how are we going to interact with them? There isn’t much touch area on a smart watch. How do we bridge this gap in expectations? The answer lies in the Interactive World, where augmented reality and natural interactions serve as the interface between wearables and the World. Augmented reality is the new display and the new mouse. There are many different methods for digitally blasting photons into our eyes at high definition: Smart phones, smart glasses – whether see-thru, video-thru, or virtual retinas. It could also be in the form of a virtual mirror, or through projection mapping on a nearby surface. When it comes to interaction, a slew of new input methods have emerged: Voice, gestures – whether detected by visual sensors such as a 3D camera, or body sensors like the Myo Arm band. We can also track head and gaze movement, and even use mind control as an interface. These interaction techniques are currently competing on the limited real estate on our heads and bodies, and will start disappearing into our clothing and eventually into our anatomy. Take a warehouse picker with a pair of smart glasses above. His wearable shows him an augmented reality visualization of how to navigate around the warehouse to find an item for shipment. When the item is picked and is visually recognized, the wearable device updates the back end system and kicks of the appropriate business process. Augmented Reality serves as the interface between the warehouse picker’s wearable and his world. Here’s a guy at his home with a wearable device that tracks his gestures and tells the internet-connected-blinds to rise. Once again, Augmented Reality serves as the interface between the wearable and the world. Augmented Reality provides the new display and the new mouse and it helps bridge the gap in expectations: Small computers? Big screens? Natural interactions? No problem! So let’s meet at AWE next week and help make the world a more interactive place. Because if we succeed –  our life and work will be more engaging, productive, and ultimately more fun It will be AWEsome. ...

Amit Moran

Amit Moran

Amit Moran is a Software Engineer at Intel Corporation. He is currently part of the Perceptual Computing Advanced Technologies team in Israel, focused on strategic path-finding. In the past 3 years Amit has lead several novel experiences and usages, leveraging from Intel’s RealSense™ program; during which he has been inventing, designing and prototyping innovative concepts for interacting with our computing devices. Amit holds a MSc degree in Software Engineering from Institute National de Science Appliqué (INSA) de Lyon, France. He is a co-author of several patents in the AR and perceptual computing (NUI) domains....

AWE Highlight: Mystic Midway Interactive Side Show With Live Performance by Actors

AWE Highlight: Mystic Midway Interactive Side Show With Live Performance by Actors

San Francisco’s premiere supernatural side show The Mystic Midway will be hosting a transmedia performance at the Augmented World Expo in the Santa Clara Convention Center’s upper mezzanine on May 28th in the afternoon. Entitled “Search for the Mysticon Codex” the performance is an interactive environment that explores the intentions and consequences around mixed reality technologies and the people who make and use them. Barron Scott Levkoff, Mystic Midway creator and director said, “We are very excited to be leveling up our use of technology in this performance, uniting our traditional theater and performance know-how with augmented reality, 3D printing, laser-cutting, drones, sound sculpture and more!” The Mystic Midway is known for its past performances on the West Coast at The Edwardian Ball San Francisco and Los Angeles. “Search for the Mysticon Codex” will have over a dozen live performers, live music, and multiple setpieces that call on participants to explore their intentions and decisions around mixed reality technology. The Hobo King in Midway Alley invites participants to share a frank and get real. The Snake-Oil Salesman has some vaporware to sell you from his Medicine Wagon. The Lady Fortuna offers insight and intuition from her Fortunas Oracular. At the center of it all is the Infinite Gameboard with a puzzle that players may solve at the behest of the Technomagi. The Airship WONDER awaits on its dock, its flight powered by the hopes of participants. Mr. Nobody draws out the fears of participants who dare to enter his Swamp Shack. The Miraculum offers a stage to use the Sonic Mirror to contribute to the performance sound sculpture. Many more wandering characters like the Harlequin, The Jester, The Blue Mystic and more will guide, entertain, confound, and inquire those who’s path leads them through the Midway. “We are very excited to be working with Tish Shute and Ori Inbar who have commissioned this performance for the Expo,” said Marty Caplan, Producer for the Mystic Midway. “And the generous sponsorship of Metaio via Trak Lord is allowing us to integrate physical and digital performance at the location in amazing new ways!” To learn more about the Mystic Midway, visit http://www.mysticmidway.com To learn more about the Augmented World Expo, visit http://www.augmentedworldexpo.com To learn more about Metaio, visit http://www.metaio.com About The Mystic Midway Founded by Barron Scott Levkoff, the Mystic Midway’s mission is to create authentic social experiences in venues as diverse as corporate conventions, progressive civic events, and underground parties. Using a hybrid of dramatic arts, technical wizardry and archetypal storytelling we create social magic! We are a transmedia event and media production group that makes magic to support the wonderful talent and...

Mystic Midway

Mystic Midway

MYSTIC MIDWAY represents a community of artists, technologists, game designers, performers and cultural visionaries who believe that by EMBRACING the current tech wave hitting The Bay Area, we can reinvent ourselves as CHAMPIONS for integrated solutions in keeping the innovative, creative spirit of San Francisco alive and well. San Francisco’s premiere supernatural side show The Mystic Midway will be hosting a transmedia performance at the Augmented World Expo in the Santa Clara Convention Center’s upper mezzanine. Entitled “Search for the Mysticon Codex” the performance is an interactive environment that explores the intentions and consequences around mixed reality technologies and the people who make and use them. Barron Scott Levkoff, Mystic Midway creator and director said, “We are very excited to be leveling up our use of technology in this performance, uniting our traditional theater and performance know-how with augmented reality, 3D printing, laser-cutting, drones, sound sculpture and more!” The Mystic Midway is known for its past performances on the West Coast at The Edwardian Ball San Francisco and Los Angeles. “Search for the Mysticon Codex” will have over a dozen live performers, live music, and multiple setpieces that call on participants to explore their intentions and decisions around mixed reality technology. The Hobo King in Midway Alley invites participants to share a frank and get real. The Snake-Oil Salesman has some vaporware to sell you from his Medicine Wagon. The Lady Fortuna offers insight and intuition from her Fortunas Oracular. At the center of it all is the Infinite Gameboard with a puzzle that players may solve at the behest of the Technomagi. The Airship WONDER awaits on its dock, its flight powered by the hopes of participants. Mr. Nobody draws out the fears of participants who dare to enter his Swamp Shack. The Miraculum offers a stage to use the Sonic Mirror to contribute to the performance sound sculpture. Many more wandering characters like the Harlequin, The Jester, The Blue Mystic and more will guide, entertain, confound, and inquire those who’s path leads them through the Midway. To learn more about the Mystic Midway, visit http://www.mysticmidway.com...

Lumus

Lumus

Lumus Ltd. was founded in 2000 by a world class team of physicists and optics specialists, whose disruptive and pioneering approach has created a scientific breakthrough in wearable display technology – the Light-guide Optical Element (LOE). The patented LOE is an ultra-thin, see-through lens that displays large, high quality images in front of the eye and enables the design of display eyewear with a natural look of eyeglasses and sunglasses. With its game-change crystal clear transparent optics, Lumus enables true Augmented Reality enabling wearers to seamless blend the real and digital worlds. Already the field proven market leader in near-to-eye displays for combat aviation, Lumus is in the process of revolutionizing the world of mobile displays, creating a paradigm shift in the way mankind views content and receives data. www.lumus-optical.com...

Nod Labs

Nod Labs

Nod, Inc. does business as Nod Labs in Mountain View, California. Nod Labs develops hardware and software that pushes the boundaries of what is possible with computers. Nod Labs, believes technology should be unobtrusive and magical. Nod Labs is privately held and funded by Atlantic Bridge, Menlo Ventures, Sequoia Capital, and Walden-Riverwood. Learn more at hellonod.com....

Intel – Make it Wearable

Intel – Make it Wearable

Join the Make It Wearable challenge and change the future of wearable technology. CHALLENGES Let’s change the world together. Wearable technology is taking the world into new realms, making technology personal and seamless to use. MAKE IT WEARABLE is a global initiative to inspire ideas and fuel innovation that will evolve personal computing in exciting new ways. DREAM IT Visionary Track Dream big. The VISIONARY track rewards futuristic thinking. We will recognize ideas with the potential to shift universal perspective and improve the world in a meaningful way. Challenge boundaries. BUILD IT Development Track The DEVELOPMENT track is for concepts that push the limits of what’s possible, balancing creativity with execution. Our incubation process will enable you to generate a refined design and business plan for your invention. Learn more at: https://makeit.intel.com/...

Matt Kammerait

Matt Kammerait

VP Products, Daqri As Product Manager for Quad/Graphics Interactive Print Solutions, Matt led the process of integrating the immediacy and connectivity of mobile with the proven power and success of the printed page. While at Quad, his focus was helping marketers and publishers combine print and mobile using QR codes, image recognition, augmented reality, Near-Field Communications (NFC) and other emerging technologies. Since that time, Matt has joined Augmented Reality pioneer Daqri to further expand and push the bleeding edge of 4D and AR technologies. As VP of Product, he leads Daqri’s product efforts across advertising and marketing, educational, and industrial Augmented Reality solutions. Daqri provides tools and technologies that allow anyone to create in and leverage the 4D medium, in addition to a host of creative and strategic professional services, helping those for whom AR and 4D are new and unfamiliar....

Join the AWE Hackathon and Develop Apps for Your Favorite Wearables

Join the AWE Hackathon and Develop Apps for Your Favorite Wearables

Augmented World Expo is proud to announce further details on the highly anticipated wearable Hackathon, which is a new addition to AWE, taking place May 26-27, 2014. The challenge is attracting hundreds of developers to compete for fun and prizes as they meet other developers and learn more about wearable devices. This free event – produced in partnership with Augmate and sponsored by Epson and Arqetype – is open to all developers, both novice and advanced, and takes place at the Santa Clara Convention Center in Santa Clara, California from 9 AM on Monday May 26th to Tuesday May 27th at 5 PM. Teams will spontaneously form to work on the new applications that most interest the developers. Attendees are invited to show off their hackathon applications on the May 27th between 3-5pm. The judges will vote for their top picks. The winning teams will receive prizes for the best applications, and the top Wearable hack will receive the coveted Auggie Award™. In addition, the top 10 hacks will be awarded a table in the Startup Alley at the AWE EXPO on May 28-29th, 2014. All participants in the hackathon who complete their hacks will be granted a deep discount for the conference tickets. The Wearable Hackathon provides a great venue for programmers and Wearable enthusiasts to meet others that share their interests. It has also attracted the attention of companies who are eager to engage with developers in the dynamic market surrounding wearable products. The following hardware and software providers will be providing resources for the wearable hackathon onsite: Google Glass, Arqetype, Vuzix, Epson, Wikitude, Metaio, Catchoom, Meta, Softkinetic, ARPA Solutions, Leap Motion, Rdio, Digital Ocean, and more. This free day-long event is the result of work from dozens of volunteers and sponsors in the Wearable community. The hackathon has been organized by AWE in partnership with Augmate to provide joint activities among their members and developers across the nation. The latest information on the Wearable Hackathon is available at its web site at awehacks.challengepost.com and on its Twitter channel at @AWEHacks. Information on how to sign up is available at its web site at awehacks.challengepost.com....

Rob Lindeman

Rob Lindeman

Rob Lindeman has been doing research in the field of virtual reality since 1993. He is an Associate Professor and director of the Human Interaction in Virtual Environments (HIVE) Lab at Worcester Polytechnic Institute (WPI) in Massachusetts, USA. He joined the WPI Computer Science Department in 2005 as one of the first faculty hired in support of their new program in Interactive Media & Game Development (IMGD), which offers undergraduate and graduate degrees. He received his Doctor of Science (ScD) degree from The George Washington University in 1999 in the areas of Computer Graphics and Human-Computer Interaction. The HIVE focuses on immersive, multi-sensorial feedback systems for VR, AR, and gaming, as well as natural and non-fatiguing interaction. Rob is a Senior Member of both the IEEE and ACM. He is an avid geocacher, skier, and soccer player....

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