#AWE2014
Orbotix

Orbotix

  We create connected toys, fusing emerging technology with the latest innovations in robotics to offer a new kind of open play experience. With our smart robots and open software we hope to inspire the next generation of inventors and programmers.   Founded by Ian Bernstein and Adam Wilson, passionate robotics and software engineers, we create fun robots that bring innovative mobile and augmented reality games to your smartphone. Based in Boulder, Colorado, the Orbotix team takes fun very seriously. http://www.gosphero.com/...

Ogmento

Ogmento

The Real World – Gaming and Advertising’s Final Platform In 2009, we believed we had seen the future of gaming – and it was no longer on the living room couch. Mobile devices were bringing games to everyone, everywhere, and at anytime, and we wanted to be part of it in a big way. So we launched Ogmento, and our approach was to create location based, augmented reality games that pushed the boundaries of what games can do on mobile. What does that mean? It means Ogmento creates games that interact with the real world. That not only does it matter where you are, but what you are interacting with around you. Our games turn your neighborhoods into magical battlegrounds, a certain soda bottle into a source of power-ups, and that guy standing next to you into a three headed monster who wants to chew on your face. We have offices in New York and Los Angeles, though we hold out hope that we can put an office in Italy one day. Location Based Games + Augmented Reality = Ogmento   http://www.ogmento.com/...

Occipital

Occipital

Occipital is equal parts science lab and software startup, and develops state-of-the-art mobile computer vision applications. Occipital is venture-funded, was backed by Techstars in 2008, and is also known for developing RedLaser, a barcode-scanning application that was acquired by eBay Inc. In 2010, the company reinvented panoramas with 360 Panorama, an app which makes 360-degree image capture as simple and fast as recording a video clip. Most recently, Occipital has launched the Structure Sensor, the first 3D sensor for mobile devices. http://www.occipital.com/...

Obvious Engineering

Obvious Engineering

Obvious Engineering is a Computer Vision IP and product development company working to connect a digital dimension to the physical world, using mainstream mobile devices. We are developing products and technology that make the space and objects around you come alive with digital experiences and interaction, bridging the online offline gap.   We are working to power digital content that is responsive to physical objects and space, adding education and entertainment to products, solving discovery and trial problems within online and offline retail, and powering new types of Digital/Physical products. We see this as a natural evolution of how we live our daily lives.   Our first product is the Obvious Engine, a vision-based augmented reality engine for product makers, retailers, developers, games companies and brands to link digital content and expereinces to their physical products, packaging and media.    http://obviousengine.com/...

NYU Polytechnic School of Engineering

NYU Polytechnic School of Engineering

New York University Polytechnic School of Engineering (formerly Polytechnic University), is a comprehensive school of engineering, applied sciences, technology and research, and is rooted in a 158-year tradition of invention, innovation and entrepreneurship: i2e. The institution, founded in 1854, is the nation’s second-oldest private engineering school. In addition to its main campus in New York City at MetroTech Center in downtown Brooklyn, it also offers programs at sites throughout the region, around the globe and remotely through NYUe-Poly. NYU-Poly is an integral part of NYU Abu Dhabi, NYU Shanghai and the NYU Center for Urban Science and Progress (CUSP) in downtown Brooklyn. http://www.poly.edu/...

Nvidia

Nvidia

NVIDIA awakened the world to computer graphics when it invented the GPU in 1999. From our roots in visual computing, we’ve expanded into super, mobile and cloud computing. NVIDIA’s mobile processors are used in smartphones, tablets and auto infotainment systems. PC gamers rely on GPUs to enjoy spectacularly immersive worlds. Professionals use them to create visual effects in movies and design everything from golf clubs to jumbo jets. And researchers utilize GPUs to advance the frontiers of science with high-performance computers.   http://www.nvidia.com/page/home.html...

NGRAIN

NGRAIN

NGRAIN allows the world to see beyond reality. Our innovative, interactive 3D technologies empower decision makers in the most challenging markets around the globe, building a world where the enterprise workforce is always connected to the right information, at the right time, on the right device — maximizing operational uptime and eliminating costly mistakes. NGRAIN’s patented virtual reality and augmented reality software is used by leading Fortune 500 organizations in aerospace, defense, energy, healthcare, and heavy industry; transforming the way they communicate, collaborate, and understand the world around them. Through industry-first 3D development platforms, authoring tools, and industrial applications, NGRAIN enables organizations to accelerate decisions by interacting with the world’s data in 3D. For more information, visit www.ngrain.com....

NASA

NASA

NASA’s vision: To reach for new heights and reveal the unknown so that what we do and learn will benefit all humankind. To do that, thousands of people have been working around the world — and off of it — for 50 years, trying to answer some basic questions. What’s out there in space? How do we get there? What will we find? What can we learn there, or learn just by trying to get there, that will make life better here on Earth? NASA conducts its work in four principal organizations, called mission directorates: Aeronautics: works to solve the challenges that still exist in our nation’s air transportation system: air traffic congestion, safety and environmental impacts.   Human Exploration and Operations: focuses on International Space Station operations, development of commercial spaceflight opportunities and human exploration beyond low Earth orbit.   Science: explores the Earth, solar system and universe beyond; charts the best route of discovery; and reaps the benefits of Earth and space exploration for society.   Space Technology: rapidly develops, demonstrates, and infuses revolutionary, high-payoff technologies, expanding the boundaries of the aerospace enterprise. Two years after the end of the space shuttle program, NASA has a robust program of exploration, technology development and scientific research that will last for years to come. Here is what’s next for NASA: NASA is designing and building the capabilities to send humans to explore beyond Earth orbit, working toward a goal of landing humans on Mars. The International Space Station is fully staffed with a crew of six, and American astronauts will continue to live and work there in space 24 hours a day, 365 days a year. Part of the U.S. portion of the station has been designated as a national laboratory, and NASA is committed to using this unique resource for scientific research. Commercial companies have begun delivering cargo to the ISS, allowing NASA to focus its attention on the next steps into our solar system. NASA is researching ways to design and build aircraft that are safer, more fuel-efficient, quieter, and environmentally responsible. NASA is also part of the government team that is working to develop the Next Generation Air Transportation System, or NextGen, to be in place by the year 2025. NASA is conducting an unprecedented array of science missions that will seek new knowledge and understanding of Earth, the solar system and the universe. http://www.jpl.nasa.gov/...

Mitsubishi Electric

Mitsubishi Electric

Mitsubishi Electric US companies include Mitsubishi Electric Power Products, Mitsubishi Electric US (Elevator/Escalator Division, Heating & Cooling Division, Photovoltaic Division, Semiconductor Division), Mitsubishi Electric Automotive America, Mitsubishi Electric Factory Automation, Mitsubishi Electric Visual Systems America and Mitsubishi Research & Development Laboratories. With nearly 2,500 employees in more than 50 locations throughout North America, Mitsubishi Electric US is a recognized leader in the research, engineering, manufacturing and marketing of electrical and electronic equipment used in consumer electronics, industrial technology, energy and ground transportation. Mitsubishi Electric builds on a proud tradition of providing ingenious, innovative and customer-focused technology solutions that improve people’s lives.   http://www.mehvac.com/...

MIT Media Lab

MIT Media Lab

Actively promoting a unique, antidisciplinary culture, the MIT Media Lab goes beyond known boundaries and disciplines, encouraging the most unconventional mixing and matching of seemingly disparate research areas. It creates disruptive technologies that happen at the edges, pioneering such areas as wearable computing, tangible interfaces, and affective computing. Today, faculty members, research staff, and students at the Lab work in more than 25 research groups on more than 350 projects that range from digital approaches for treating neurological disorders, to a stackable, electric car for sustainable cities, to advanced imaging technologies that can “see around a corner.” The Lab is committed to looking beyond the obvious to ask the questions not yet asked–questions whose answers could radically improve the way people live, learn, express themselves, work, and play. http://www.media.mit.edu/...

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