#AWE2014
Sean Ramsay

Sean Ramsay

Sean Ramsay is an immersive technology enthusiast and digital strategist who envisioned the creation of the Bublcam after a 20 year long career in all things digital. Sean’s expertise in spherical technology came after significant contributions in the areas of award winning digital media creation, design, technology, video production and marketing. His vision for Bubl Technology Inc. is to deliver the most innovative 360º camera and software offerings the world has ever seen. Company: Bubl Technology http://www.bublcam.com Related Products:...

Chris Wren

Chris Wren

A video game industry vet of 12 years-turned college professor teaching game design at George Mason University. He runs a small AR company “WrenAR” which focuses on AR and VR development. As a game developer, Chris contributed to hit titles like Falcon 4.0 for Microprose, Warhammer: Mark of Chaos for Namco-Bandai and the Sims franchise for Maxis/EA. He has his Master’s degree in Education with an emphasis on learning technology, and is currently pursuing a PhD in Learning Technology Design Research. Chris has been passionate about augmented and virtual reality since the mid-nineties when he was involved with developing 3D web chatrooms using VRML, and he has spent the past 5 years pushing the limits of VR/AR interactivity developing prototypes for Android, Google Glass, Google Cardboard, Oculus RIft, Tobii Eye Tracker and Leap Motion. Company: WrenAR http://www.wrenar.com Related Products:...

Jim Dailey

Jim Dailey

Jim Dailey is the founder and Director of Digital Delta Design, a design and development company with over ten years of marketing and mobile development experience. With offices in the U.S. and Spain, Digital Delta Design has created highly detailed solutions by incorporating visual and geo-location AR experiences with precision 3D modeling and complete web-services for clients in aerospace, advertising, medical, mobile communications, photography, retail, and cultural and tourism in the U.S. and internationally. Digital Delta Design is a design and development company with over ten years of marketing and mobile development experience. With offices in the U.S. and Spain, Digital Delta Design has created highly detailed solutions by incorporating 2D, 3D, and geo-location AR experiences with precision 3D modeling and complete web-services for clients in aerospace, advertising, medical, mobile communications, photography, retail, and cultural and tourism in the U.S. and internationally. Company: Digital Delta Design http://digitaldeltadesign.com Related Products:...

Carl Korobkin

Carl Korobkin

A 25-year veteran of Silicon Valley, Carl has extensive research, development, and executive management experience in the fields of interactive media, digital photography, digital imaging, and computer graphics, across desktop, web, and mobile platforms. Carl was one of the original members of the team at Silicon Graphics (SGI) which pioneered the visual computing industry. He helped pioneer industry-defining technologies, including the OpenGL 3D graphics standard. In 2001, foreseeing the explosion of mobile devices and services, Carl moved into the then nascent mobile space. He co-established 3D4W Corporation in Santa Clara, CA. In 2003, 3D4W successfully launched the world’s first 3D mobile gaming service with SK Telecom in South Korea. In 2002, Carl co-founded the Khronos Group OES industry consortium. In 2003, Khronos successfully launched OpenGL ES, now the industry standard platform on which today’s mobile games industry is based. In 2005, as President/CEO of HI Corp America, Carl and his team partnered with Sprint and Qualcomm to launch one of the first mobile 3D gaming services, bringing visually rich multimedia handsets never before seen in North America. Most recently, Carl lead new business initiative in online media for San Francisco based Dolby Labs. Presently Carl heads North America business for Tobii Tech. Tobii is bringing bring revolutionary eye-tracking technologies and solutions to consumer mass market devices. Carl holds B.S. and M.S. degrees in Electrical Engineering from Purdue University. He holds numerous patents in the field of graphics, imaging, and e-commerce systems and is also a professionally published author. Company: Tobii Tech http://www.tobii.com Related Products:...

Jeff Barbose

Jeff Barbose

Jeff is a software architect and UX designer with more than twenty years of experience designing and creating user interfaces and applications; the last dozen have been specific to native iOS and Mac OS X app development. This included a stint as a Senior Application Architect at Apple Inc. He’d tell you what he was working on, but, well … you know. He also participated in the first go-round of eBooks at NuvoMedia, helping to design and implement the RocketLibrarian for Mac which accompanied the Rocket eBook device. The best software and user experience, in his opinion, delight the user and make interacting with devices so well-suited to the task that the user doesn’t recall the details of having used them. Jeff also writes long-form fiction, keeps a blog, paints, sketches, and invents new creative outlets when required. His academic background in biological sciences has allowed him to anticipate advances in software engineering and best practices: our industry has yet to invent anything in software that life hasn’t already accomplished in nature. – Company: Membit Inc. http://www.membit.co Related Products:...

Adam Gravois

Adam Gravois

Adam Gravois was VFX Supervisor for the groundbreaking augmented reality application, “Glasses.com Virtual Try On”, honored by Communication Arts, USAToday, Cannes, and others. With over 20 years’ experience crafting beautiful computer graphics for films like “Tree Of Life”, commercials like “Hershey’s Kisses”, and games like “The Sims”, Adam’s goal is to bring the magic of Hollywood special effects to augmented reality applications. Company: Mirar http://mirar.com Related Products:...

Dylan Malone

Dylan Malone

Dylan Malone is a senior software development engineer at Seattle based UIEvolution, Inc. (a Qualcomm preferred, premier developer), where he uses computer vision in atypical and surprising ways. Drawing on his background in professional design, his experiences as a hobbyist magician, and his current work as an iOS and Unity developer, he builds applications that take a fresh look at the implications of the era of seeing computers. Working backwards from the experience he wants to create, and building the technology to support it, has lead to some clever approaches to AR that help distinguish his work. Two of the most appealing and innovative AR entertainment experiences on the market today, “Astray” and “Shatter Isle” were designed by Dylan in the last year. However, we’ve only scratch the surface of where this technology can take us. Company: UIEvolution, Inc. http://www.uievolution.com Related Products:...

Steve Punte

Steve Punte

Steve is a professional service consultant at Candlelight Software who specializes in Synergetic Augmented Reality applications specifically for Smart Glasses. Steve has over 25 years of software development experience in the Embedded, Enterprise, and Android software domains. He brings with him expertise in a wide range of technologies, and a well-rounded understanding for the full life-cycle of a project. After a 15 year tenure at Hewlett Packard, Steve departed for more exciting opportunities including CTO for the startup Amansi and founder of his own startup Test Lens. In the past Steve has authors numerous XML articles and presented at the Java One conference. Steve holds BS and MS degrees from UCSB and additional computer science studies at Stanford. Company: Candlelight Software http://www.cl-sw.com Related Products:...

Satyabrata Acharya

Satyabrata Acharya

Currently working as Chief Technology Officer at Eminnova Technology. Dedicatedly working on AR projects. Company: Eminnova Technology http://www.omarme.com Related Products:...

Mark Ladd

Mark Ladd

Mark J. Ladd, CEO and Co-founder of LyteShot, has over 22 years of management experience leading design and technical innovation for large multi-national architectural/engineering and emerging services companies. As a former programmer, Mark has led national strategic technology initiatives and platform implementation in 3D visualization for built environments including leading the building the development of the building information modeling (BIM) environment for such projects as the new NATO HQ in Brussels and the SSA’s new Central Office and Data Center in Maryland. In addition, Mark led the formation of Millennium Development Group, a national real-estate build-to-suit start-up. As a fan of interactive entertainment, Mark was an early investor in Build-a-Bear and still continues to be an avid gamer. Company: LyteShot http://lyteshot.com Related Products:...

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