Dylan Malone is a senior software development engineer at Seattle based UIEvolution, Inc. (a Qualcomm preferred, premier developer), where he uses computer vision in atypical and surprising ways. Drawing on his background in professional design, his experiences as a hobbyist magician, and his current work as an iOS and Unity developer, he builds applications that take a fresh look at the implications of the era of seeing computers. Working backwards from the experience he wants to create, and building the technology to support it, has lead to some clever approaches to AR that help distinguish his work.

Two of the most appealing and innovative AR entertainment experiences on the market today, “Astray” and “Shatter Isle” were designed by Dylan in the last year. However, we’ve only scratch the surface of where this technology can take us.

Company: UIEvolution, Inc. http://www.uievolution.com
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