#AWE2014
Chelsey Gobeli

Chelsey Gobeli

Chelsey Gobeli is a graduate student of the Masters in Visualization program at Texas A&M University. She graduated with a Bachelors of Science in Visualization from Texas A&M in 2013. Her research interests are in 3D immersive environments, particularly how the use of 2D UI elements can impact presence and cognitive load when interacting with immersive 3D environments. Her thesis work will focus on modifications to existing games. Company: Texas A&M University http://viz.arch.tamu.edu Related Products:...

Mostafa Akbari

Mostafa Akbari

Mo is CEO of bitstars a German startup. bitstars’ goal is to provide everybody a space to create and present 3D experience without writing any code. No matter it is for web or AR or the Oculus Rift. Mostafa has a diploma in CS with minor in psychology. He finished his studies with honor at the RWTH Aachen University. He worked as a researcher and gained startup experience as CTO at the Interpad Project (E-Noa gmbH). Besides he consulted some startups and enterprises from 2008 until now in topics of mobile, software product development. In 2006 he ran his first AR project at RWTH Aachen. He has been working on AR with Simon Heinen till 2009. In 2012 they started bitstars. bitstars GmbH is one of the leading Augmented Reality and wearable solution builder for Smart Factories. Company: bitstars GmbH http://bitstars.com Related Products:...

Hernán Martínez

Hernán Martínez

Hernán Diego Martínez, is an Information System´s Engineer who is finishing a Master course and actually works for the Dirección Provincial de Gestión de Proyectos, a Project Management Office in the goverment of the state of Santa Fe, Argentina. Is Specialist In Project Management, and actually volunteer in PMI Buenos Aires Chapter. Worked in several companies in Argentina such as Motorola, Companías Cerveceras Unidas, Azertia, Software Santa Fe and FyB Sistemas developing software and as project manager. Now is also working in is own startup. Born in Santa Fe (Argentina) in 1976, married but with no chilren yet, is entusiastic of sports, music and books. In the work with Augmented Reality Projects had the idea to use this technologies in the voiting process to have a mayor impact into the journalist for the work of the STG. Company: Secretaría De Tecnologías para la Gestión http://www.santafe.gov.ar Related Products:...

Roland Schmid

Roland Schmid

Roland Schmid is the founder, owner and CEO of the Austrian data mining companies IMMOunited GmbH and Imabis GmbH which focus on providing real estate data. With IMMOunited Roland Schmid ascertains all real estate transactions taken place in Austria, while Imabis is ascertaining the complete online market of listings on property portals. Both companies offer detailed information on single properties as well as on whole regions of Austria. The services are provided mainly to business clients such as the banking and insurance sector, developers, real estate agents and appraisers, but also the public sector with its ministries and governmental statistics institutions who use the data to report the development of the Austrian real estate market to the European Union. His technical knowledge and his years of experience in marketing and sales of internet portals and online solutions were his main motivation to found the company IMMOunited GmbH in October 2007. As his data mining oriented companies evolved he founded in 2011 his own IT Agency Schmid IT with the aim to provide the needed IT services and developments faster and more efficiently to IMMOunited and Imabis. Due to market demand Schmid IT started providing additional consultancy and individual IT services to external companies. Roland Schmid’s work has revolutionized the Austrian real estate market. Many market reports are based on data from IMMOunited and/or Imabis. Roland Schmid has been awarded to prizes in recognition of his entrepreneurial skills and innovative thinking in the fields of IT products as well as the major award as the “shooting star” of the real estate branch in 2012, the CAESAR-AWARD. Roland Schmid’s ultimate aim is complete transparency and the highest quality of treatment and recovery of the real estate market, even beyond the Austrian borders. Company: Imabis GmbH http://imabis.com Related Products:...

Jay Iorio

Jay Iorio

Jay Iorio is the Innovation Director and futurist for the IEEE Standards Association. His primary interest is synthetic and mixed realities — virtual worlds, virtual reality, augmented reality, and the merging of these and related technologies into new forms – and how AR, IoT, VR, and wearables are really elements of a larger social and technology phenomenon. Jay has written on gamification as an organizing methodology for a variety of new experiences, the built environment as a key piece of the future computing landscape, and the convergence of art and technology. He was an early advocate of SGML/XML and content management as a new model for publishing in a future world of liquid, heterogeneous content. Jay has spoken at SXSW, MIT, Confluence 2013, USC, the Federal Consortium for Virtual Worlds, and elsewhere on the topics of augmented reality, virtual environments, technology convergence, and the future of the arts in this new technology landscape. He is an advocate for including artists, filmmakers, urban planners, architects, and game developers early in the technical development of AR, VR, and the entire coming new wave of illusion-based experiences for entertainment, education, business, and categories that do not yet exist. Jay has done extensive work in virtual worlds. He built and manages the IEEE Island complex in Second Life and is an Oculus Rift developer working on transforming such environments into fully immersive VR experiences. He is also a machinimatographer, the creator of the now-departed Etherfilm studio complex in Second Life, a performing musician, and a record producer. Much of Jay’s work today involves building a cross-disciplinary community — comprising engineers, artists, game developers, writers, social scientists, architects, and futurists — who together could help define the technical and cultural interoperabilities needed to fulfill the vast promise of this new wave of computer-generated illusion. Jay is based in Los Angeles Company: IEEE http://standards.ieee.org/ Related Products:...

Sean Ramsay

Sean Ramsay

Sean Ramsay is an immersive technology enthusiast and digital strategist who envisioned the creation of the Bublcam after a 20 year long career in all things digital. Sean’s expertise in spherical technology came after significant contributions in the areas of award winning digital media creation, design, technology, video production and marketing. His vision for Bubl Technology Inc. is to deliver the most innovative 360º camera and software offerings the world has ever seen. Company: Bubl Technology http://www.bublcam.com Related Products:...

Chris Wren

Chris Wren

A video game industry vet of 12 years-turned college professor teaching game design at George Mason University. He runs a small AR company “WrenAR” which focuses on AR and VR development. As a game developer, Chris contributed to hit titles like Falcon 4.0 for Microprose, Warhammer: Mark of Chaos for Namco-Bandai and the Sims franchise for Maxis/EA. He has his Master’s degree in Education with an emphasis on learning technology, and is currently pursuing a PhD in Learning Technology Design Research. Chris has been passionate about augmented and virtual reality since the mid-nineties when he was involved with developing 3D web chatrooms using VRML, and he has spent the past 5 years pushing the limits of VR/AR interactivity developing prototypes for Android, Google Glass, Google Cardboard, Oculus RIft, Tobii Eye Tracker and Leap Motion. Company: WrenAR http://www.wrenar.com Related Products:...

Jim Dailey

Jim Dailey

Jim Dailey is the founder and Director of Digital Delta Design, a design and development company with over ten years of marketing and mobile development experience. With offices in the U.S. and Spain, Digital Delta Design has created highly detailed solutions by incorporating visual and geo-location AR experiences with precision 3D modeling and complete web-services for clients in aerospace, advertising, medical, mobile communications, photography, retail, and cultural and tourism in the U.S. and internationally. Digital Delta Design is a design and development company with over ten years of marketing and mobile development experience. With offices in the U.S. and Spain, Digital Delta Design has created highly detailed solutions by incorporating 2D, 3D, and geo-location AR experiences with precision 3D modeling and complete web-services for clients in aerospace, advertising, medical, mobile communications, photography, retail, and cultural and tourism in the U.S. and internationally. Company: Digital Delta Design http://digitaldeltadesign.com Related Products:...

Carl Korobkin

Carl Korobkin

A 25-year veteran of Silicon Valley, Carl has extensive research, development, and executive management experience in the fields of interactive media, digital photography, digital imaging, and computer graphics, across desktop, web, and mobile platforms. Carl was one of the original members of the team at Silicon Graphics (SGI) which pioneered the visual computing industry. He helped pioneer industry-defining technologies, including the OpenGL 3D graphics standard. In 2001, foreseeing the explosion of mobile devices and services, Carl moved into the then nascent mobile space. He co-established 3D4W Corporation in Santa Clara, CA. In 2003, 3D4W successfully launched the world’s first 3D mobile gaming service with SK Telecom in South Korea. In 2002, Carl co-founded the Khronos Group OES industry consortium. In 2003, Khronos successfully launched OpenGL ES, now the industry standard platform on which today’s mobile games industry is based. In 2005, as President/CEO of HI Corp America, Carl and his team partnered with Sprint and Qualcomm to launch one of the first mobile 3D gaming services, bringing visually rich multimedia handsets never before seen in North America. Most recently, Carl lead new business initiative in online media for San Francisco based Dolby Labs. Presently Carl heads North America business for Tobii Tech. Tobii is bringing bring revolutionary eye-tracking technologies and solutions to consumer mass market devices. Carl holds B.S. and M.S. degrees in Electrical Engineering from Purdue University. He holds numerous patents in the field of graphics, imaging, and e-commerce systems and is also a professionally published author. Company: Tobii Tech http://www.tobii.com Related Products:...

Jeff Barbose

Jeff Barbose

Jeff is a software architect and UX designer with more than twenty years of experience designing and creating user interfaces and applications; the last dozen have been specific to native iOS and Mac OS X app development. This included a stint as a Senior Application Architect at Apple Inc. He’d tell you what he was working on, but, well … you know. He also participated in the first go-round of eBooks at NuvoMedia, helping to design and implement the RocketLibrarian for Mac which accompanied the Rocket eBook device. The best software and user experience, in his opinion, delight the user and make interacting with devices so well-suited to the task that the user doesn’t recall the details of having used them. Jeff also writes long-form fiction, keeps a blog, paints, sketches, and invents new creative outlets when required. His academic background in biological sciences has allowed him to anticipate advances in software engineering and best practices: our industry has yet to invent anything in software that life hasn’t already accomplished in nature. – Company: Membit Inc. http://www.membit.co Related Products:...

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